Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BREAK ARTS IIINewsDemo Updated!
Game update

Demo Updated!

BREAK ARTS III · published 25 Feb 2025, 08:40 UTC

All newsPlayers around this dateRead on Steam

New Additions

  • Added an option to adjust camera movement sensitivity.

Fixes

  • Fixed a bug where the leg parts of grounded units could not be selected under certain conditions.
  • Fixed a bug that caused the main menu to disappear.
  • Fixed a bug where deleting objects in Diorama Mode would softlock the game.
  • Fixed a bug where playing the tutorial with mouse controls only would softlock the game.
  • Fixed a bug that caused the frame rate of the game to affect mouse wheel scroll sensitivity when zooming the camera in/out.
  • Adjusted the cursor speed in the machine designer.
  • Fixed a reference issue in the tutorial text.
  • Fixed a bug that made parts of the UI inaccessible with gamepad controls.
  • Fixed an issue where players could access and control the UI after designing a Diorama Mode-exclusive machine and then exiting.
  • Fixed a bug where closing the pause menu with keyboard controls during a match would cause the UI to disappear.
  • Fixed a bug where attaching a module to a unit and canceling during angle adjustment would prevent the player from reattaching the module.
  • Fixed a bug that caused thrusters to not work properly when set to Toggle mode.
  • Fixed a bug where visual effects would remain on the screen after the match ends.

If you find any issues during your time with the demo, please tell us in the bug report thread on the Steam community forum. We're looking forward to hearing your feedback!

Note: The demo will become unavailable after the end of Steam Next Fest.

PLAYISM


X (formerly Twitter)
Bluesky
Facebook
PLAYISM Official Site
PLAYISM Publisher Page
Official PLAYISM Discord

More from BREAK ARTS III

Other announcements

All news
Community3 Sep 2026Public Beta 2.1.1【Public Beta 2.1.1】 · Fixed an issue where lock-on would be canceled when any of the units was destroyed. · Re-fixed a connector setting error for the BASC-JA-03. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our DiscordGame update28 Aug 20262.1.0 public betaTo all artists, hello! Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement. As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on h…Game update28 Jul 20262.0.3 public betaHello Artists! We appreciate hearing your thoughts after the 2.0 release. Now, for this release, we are making 2.0.3 available early as a public beta! In 2.0.3, we have implemented several major changes from the perspective of feel and balance adjustments. In particular, we would like to gather a wide range of feedback regarding the agility enhancement of Detonators and the specification change…