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BREAK ARTS IIINewsMajor Update: Introducing New Features & Changes - Part 1
Community

Major Update: Introducing New Features & Changes - Part 1

BREAK ARTS III · published 21 Jan 2026, 06:50 UTC

All newsPlayers around this dateRead on Steam

Hello Break Artists!
This is indie developer MercuryStudio.
We are hard at work on BREAK ARTS III's major 1.1.0 Update.

Watch on YouTube
*Still under development.

However, to keep BREAK ARTS III going, we have had to take on other work, which takes time away from development. We are still progressing, but delivery is expected to take some time. We are sorry to keep everybody waiting!
So, while we wait for the update to be ready, we'll be sharing a series of articles detailing the upcoming major improvements.

In this first installment, we're taking another look at the in-match UI!

Match UI Revamp

First of all, we have revamped the in-match UI.
We have heard some feedback that visibility was poor, information was spread out all over, and the player unit info UI would move during matches—which actually made it harder to see.

Along with changes to the combat system, we have implemented the following adjustments to address these issues as well.


We reconsidered what information is important during matches and made the following improvements:

  • Integrated surrounding information into the minimap, while keeping the focus solely on the locked-on target
  • Displayed the target’s rank and status on the lock-on marker
  • Fixed the position of player unit info and adjusted the display balance

We hope these changes lead to a better play experience for everyone!

Additionally, in Diorama Mode's dedicated machine designer, you should be able to use parts that are normally locked, but a bug is currently preventing locked parts from appearing. We sincerely apologize for the inconvenience. This will be fixed in the next update, so thank you for your patience.

Regarding the Mech Customization Contest Prizes

The prizes for the 2025 Mech Customization Contest are being awarded.

For participants who submitted their entries via Steam, a friend request has been sent from the "PLAYISM_SS" account. Please accept the request.

If you have accidentally blocked that account, please unblock it by the end of February.

PLAYISM


Visit the PLAYISM Website
PLAYISM Publisher Page
Follow us on Twitter
Follow us on Bluesky
Follow us on Facebook
Join our Discord

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Community3 Sep 2026Public Beta 2.1.1【Public Beta 2.1.1】 · Fixed an issue where lock-on would be canceled when any of the units was destroyed. · Re-fixed a connector setting error for the BASC-JA-03. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our DiscordGame update28 Aug 20262.1.0 public betaTo all artists, hello! Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement. As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on h…Game update28 Jul 20262.0.3 public betaHello Artists! We appreciate hearing your thoughts after the 2.0 release. Now, for this release, we are making 2.0.3 available early as a public beta! In 2.0.3, we have implemented several major changes from the perspective of feel and balance adjustments. In particular, we would like to gather a wide range of feedback regarding the agility enhancement of Detonators and the specification change…