Hello Break Artists!
This is indie developer MercuryStudio.
We are hard at work on BREAK ARTS III's major 1.1.0 Update.
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*Still under development.
However, to keep BREAK ARTS III going, we have had to take on other work, which takes time away from development. We are still progressing, but delivery is expected to take some time. We are sorry to keep everybody waiting!
So, while we wait for the update to be ready, we'll be sharing a series of articles detailing the upcoming major improvements.
In this first installment, we're taking another look at the in-match UI!
First of all, we have revamped the in-match UI.
We have heard some feedback that visibility was poor, information was spread out all over, and the player unit info UI would move during matches—which actually made it harder to see.
Along with changes to the combat system, we have implemented the following adjustments to address these issues as well.

We reconsidered what information is important during matches and made the following improvements:
We hope these changes lead to a better play experience for everyone!
Additionally, in Diorama Mode's dedicated machine designer, you should be able to use parts that are normally locked, but a bug is currently preventing locked parts from appearing. We sincerely apologize for the inconvenience. This will be fixed in the next update, so thank you for your patience.
The prizes for the 2025 Mech Customization Contest are being awarded.
For participants who submitted their entries via Steam, a friend request has been sent from the "PLAYISM_SS" account. Please accept the request.
If you have accidentally blocked that account, please unblock it by the end of February.
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