3D Printer Manager
Playing now
15−19 vs. yesterday
28%of peak
All-time peak
54Aug 2026
Playing now
15−19 vs. yesterday
All-time peak
54Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch - Print translation One line change to implement the i8n translations on the printer sidebar, forgot the import. | 25012671 | |
| Game update | Language support Bundled missing fonts. The whole game is now translated. Added translations for: - English - العربية (Arabic) - Čeština (Czech) - Deutsch (German) - Ελληνικά (Greek) - Español (Spanish) - Français (French) - Bahasa Indonesia (Indonesian) - Italiano (Italian) - 日本語 (Japanese) - 한국어 (Korean) - Nederlands (Dutch) - Norsk (Norwegian) - Polski (Polish) - Português - Brasil (Brazilian Portuguese) - R… | — | |
| Game update | Patch Changelog · Wages ending in 50c no longer round up in the hourly charge popup: an $18.50 worker said $19. The offline report's wages line was rounding the same way. · The worker payroll total counted paused and unassigned workers, who are never actually paid. It now shows what you are really charged each hour. · Auto-Accept Stocked Orders has moved from Settings to the Orders panel, on the Avai… | 25000347 | |
| In-game event | Update #26 Feedback and QoL RELOADED Hi, I made a few small teensy tiny- Ok it's a massive update.. There were a few feedback things.. Then there were more.. then I spotted several things, and wanted a few things... And well, this is the result. I hope you like the new game experience. I hope I haven't made any mistakes. If you spot a bug, it was innevitible, please let me know in the discussions. Thanks everyone for the testing,… | 24894971 | |
| In-game event | Update #25 Feedback and QoL Rather big update, if you find any issues, let me know Changelog · Printers with barely any filament left will now take on orders and finish them off a fresh spool, instead of sitting there while the rest of the room does the work. · A printer that jams partway through a batch no longer forgets the rest of it. Repair it and it carries straight on, so the order doesn't quietly run out of time. ·… | 24849912 | |
| In-game event | Update #24 Offline earnings I've implemented some features that were asked for, and some I thought needed adding. Changelog Offline income · Workers can now be put on overtime from the Workers panel. An overtime worker costs double wages BUT keeps their room printing and selling while the game is closed. · You get a summary when you load back in showing what they made, what the filament cost, and what the wages came to et… | 24785928 | |
| Game update | patch Workers were acting funny when fulfilling orders, think I've fixed it, but if you notice anything, let me know. | 24784714 | |
| In-game event | Update #23 Some QoL updates Hah, and I thought after release 2.0 I'd be feet up on my yacht in Monaco*. I made some changes, thanks for your feedback. Changelog · Lots of optimisation. Game should run about three times faster. (my code was/is horrendous) · Worked on the money popups so they're more reliable at high speed. · Print progress bars don't jump when just started by a worker. · Orders arrive two to three times fa… | 24765069 | |
| Game update | Small rebalance I see a lot of people playing! Thanks for returning for the release :) I decided the game needed a couple more things to rebalance it. Changelog · Caps on the printer prices, hopefully making it easier to fill rooms with one type of printer, though I don't think this is an optimal strategy. · Industrial printers are much faster to warrant the price, They used to be slower than an IDEX while cos… | 24756409 | |
| Major update | Leaving BETA! The final beta tasks on my board are complete and the game is being released. Beta players will keep their game as a thank you for all your help debugging, features suggestions, and general feedback, some of you went above and beyond and I really appreciate it. The new release price will be $0.99 (once I figure out how...) Changelog: · Steamworks fully integrated, things should work more smooth… | 24756409 | |
| Game update | Reputation cap removed after prestige Removed cap on prestige runs, only capped for first run. | 24741763 | |
| Game update | IDEX and Worker Selling Fixed the IDEX printer, now prints double Fixed workers from one room selling prints from a different room | — | |
| Game update | Hard cap on reputation Implemented a hard cap so you can't go above it, hopefully lessening confusion. Bedroom is 40 max Garage 60 Office 80 Factory 100 | 24738785 | |
| In-game event | Update #22 I updated the store imagery and trailers. Opinions welcome :) Resolved some small features from the backlog, to hopefully make the gameplay more interesting for new and existing players. · Your first print is now twice as fast. New games get going quicker. · A customer order arrives while that first print is still running. Accept it and the print fills it. · Printer types now play differently.… | 24723387 | |
| In-game event | Update #21 Artwork Hurray Finally got around to replacing those janky css animations with slightly less janky artwork. All the art was made by me (didn't realise I was so good at drawing Benchys). I might rework the printers in future, but I'm just happy it's starting to take shape. Here's what I've been up to this week: · Added prints artwork. · Added real printer artwork for all 5 printer types. · Added printer animat… | 24641075 | |
| Game update | Update #20 Just a little update: Wrist hurts from drawing artwork, only several more hours of that to go.. Made some code changes · Prevented workers from fulfilling an extra print every now and again · Prevented hovering printers causing them to jump up, inducing a missclick · Final prestige now has the correct thank you screen... I finally completed the game without cheating and didn't get a congratulat… | 24641075 | |
| Game update | Update #18 continued Accidentally left out a few things as they needed testing for longer · Fixed workers loading every idle printer with the same filament instead of spreading across active orders · Fixed orders sometimes stalling because a worker wouldn't swap a printer's filament until another printer finished · Fixed the Prestige button showing up before you'd re-earned every achievement on later runs | 24628130 | |
| In-game event | Update #18 Some bug fixes and improvements, they seem never ending... Anyhoo.. Here you go changelog · UI tidying, UX improving · Error fixing and test improvements · Added a "+1 Print" popup on the Prints button when not sold · Tutorials/hints now automatically turn off after your first prestige, and the Show Tooltips setting actually works now · Print cube color on the printer now matches the loaded fil… | 24523031 | |
| Game update | Dropdown fix Got a report of dropdowns shifting off screen, scaling was shifting it over by the wrong % Dropdowns should now do dropdown things correctly regardless of scale, thanks for reporting :) | 24522060 | |
| In-game event | Update #16? Improvements Just a few changes.. Fixed order complete popups sometimes reading +$0 instead of what you actually earned, mostly at faster game speeds Fixed prestige keeping achievements it was meant to reset, which results in a random.. "You Built an Empire" completion screen on a fresh run Prestige menu no longer claims achievements are kept Music volume/mute preferences are saved Worker wages changed to a… | 24522060 | |
| In-game event | Steam Saves! Turns out it wasn't that difficult to do, just a config change. There might be some hiccups to begin with, but I will amend them as soon as I can. There were some smaller updates today too in case you didn't see them. Dropdowns should work when streaming. Hopefully fixed Linux crashes (turn off any compatibility settings). Saving after prestiging should work now. Some other bits and pieces. Hop… | — | |
| Game update | Dropdowns re-work Dropdowns now work under Steam streaming / Remote Play and Proton. Worker room assignment and all other dropdowns previously used native menus that appear invisible; so I changed them to a game rendered version. | 24453975 | |
| Game update | Saving and Linux launching issues I can't really test these on anything but Windows, Mac, Mint, and SteamOS, let me know if this fixes any issues for you.. Saving after prestige should now work. The game thought prestiges were smaller save files, therefore wouldn't overwrite the save. - I did this out of abundance of caution early on Crashes upon startup - I've improved the startup logic to not mix in Windows only drivers. Plea… | 24286082 | |
| Game update | Small update Fixed a bug: "Printers get stuck saying nothing printing from the UI but when you click on the printer it shows a mid way job but with the option to choose a job" - Thank you reviewer :) Minor improvement: Paused animations when game paused. | 24155186 | |
| In-game event | Update #11 Balancing TLDR: I made some changes, and I need feedback I think writing software is a bit like art, you spend hours on it, making changes, checking your references, adding to it again, playing with ideas.. But then you have to step back a few paces and look at it, or with digital art, you mirror flip it, and see all sorts of issues because you've been too close to it. I feel too close to know what's rig… | — | |
| In-game event | Update #10 Linux! Hey! it's been a while.. Too long even.. Just to let you guys know there's now a Linux native build! Bad news - you're going to have to test it for me :3 I've tested on Debian and Steam Deck and it works (for me); unfortunately that doesn't mean it will work for everyone, so let me know if any issues. Native Linux Support The game should now run natively on Linux - Debian, Arch, SteamOS, and mo… | 23973180 | |
| Game update | Update #9 I did a bit of a UI overhaul, hope you guys like purple X) Made these changes a while ago, but IRL got kinda busy, sorry for the wait. After this change I think I have one more change to go before implementing achievements, steam saves, fix the Linux build and some other stuff. As per - let me know if there are issues in the discussions. Changelog New theme, fonts, etc Printer status bar layout… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.