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3D Printer Manager›Events›Update #18
In-game event

Update #18

3D Printer Manager · published 33 days ago · build 24523031

All eventsPlayers around this dateRead on Steam

Some bug fixes and improvements, they seem never ending...


Anyhoo.. Here you gochangelog

  • UI tidying, UX improving

  • Error fixing and test improvements

  • Added a "+1 Print" popup on the Prints button when not sold

  • Tutorials/hints now automatically turn off after your first prestige, and the Show Tooltips setting actually works now

  • Print cube color on the printer now matches the loaded filament type

  • Fixed a bug where prestiging or resetting caused bought filament from filament menu to disappear

  • Fixed the Finish Here button reopening the game-complete popup instead of prestiging

  • Fixed the Print Now button showing on an order that's already fully covered by in-progress prints

  • Fixed printer breakdowns wiping the rest of a queued batch print; it now resumes after repair

  • Fixed manually loading a spool not locking the worker's filament setting, which let the worker swap it back out

  • Refactored the worker tick loop hopefully fixing lag in a fully staffed Factory (there's still more work to do like changing out the janky delta animation for a 2d printer animation)

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