
Hi,
I made a few small teensy tiny- Ok it's a massive update..
There were a few feedback things.. Then there were more.. then I spotted several things, and wanted a few things... And well, this is the result. I hope you like the new game experience. I hope I haven't made any mistakes. If you spot a bug, it was innevitible, please let me know in the discussions.
Thanks everyone for the testing, feedback, and feature requests.
Changelog
The order board had a bug, was stuck at 5 order through garage and office stage; it now climbs to 20 dependant on rep. (tldr should see like double now)
Added a worker hiring board with randomised stats, rotates every. 8 hours (irl minutes)
Workers negotiate their own wage. Faster ones cost more per hour, and the board marks good value or over the odds. The hire fee no longer scales with skill.
Workers have two stats, repair speed and upkeep speed.
A worn printer is more likely to break, up to three times as likely at zero health. A printer kept serviced breaks as often as it always did.
Cartesians start at the correct position when you change rooms.
Hover explanations now appear (oops)
A palette button next to the printer sort control sets the colour scheme: Default, Black & White, Pink, Sky Blue, Futuristic.
Drag printers around a room to swap them, or onto an empty slot to move them. (only works on default sort)
Repair bills are the part plus labour, not a percentage of the printer's price. Cleaning a bed is cheap; a power supply is expensive.
Repair time depends on what broke. A dirty bed is quick, a print head slower, a power supply slowest. The printer panel says how long.
"Pin every order I accept", a toggle on the Orders panel's Active tab.
A pinned order's count is green when it's active and red when when it isn't.
Ctrl-click printer cards to select several, Shift-click for a range. The sidebar sets filament, priority and loop across all of them.
The Orders window is a fixed size. An order you accept, decline or lose keeps its slot until you close the window.
Related: order cards no longer change height, and added a message mentioning if an order is impossible to fulfill.
The colour scheme is a bit brighter. Teals, greens and reds are stronger.. Thought I'm still thinking about this.
Workers repair one printer at a time, at twice the old rate. The rest say "Queued for repair". Servicing works the same way.
A worker who can't restock says which problem it is: "Spool storage full" or "Need $X".
The print catalogue restyled
Quick Actions holds every room wide job: start all, stop all, pause the worker, unload spools, and load a filament into every empty printer.
Animations can be turned off in Settings > General. The game also follows your system's reduced-motion preference. Probably good for end game endless mode lag reduction.
Scroll bars are dark and fade in only while you're scrolling. Settings > General offers Native, Themed and Hidden. Let me know if this works okay..
Offline earnings are capped at twice your peak balance this run, on top of the eight-hour limit.
A printer now remembers what it last made whether you or a worker started it. Printers in a staffed room have a loop button. The worker keeps remaking whatever that printer made last.
The "No spools available" warning links the word "shop", opening on the Filament tab.
Viral Post no longer appears at maximum reputation.
Zoom changes.. The zoom range runs from 33% to 500%, I personally think it's better now.
Achievements cleared properly on prestige, removed grandfathering from an update a long time ago, hopefully not affecting current players.
Carbon fiber orders unlock at reputation 60 instead of 75, alongside Premium and Flexible, hopefully resulting in more.
The upgrade letters on the printers didn't match their names. Reliability is now "R" and Hotend is "H".
Large prints can no longer arrive as Rush orders. Large orders at normal time limits are unaffected.
Fixed the lag in a large Endless workshop at 4x. Frame rate roughly tripled on a full room.
Prestige lifting the reputation ceiling is explained on the prestige screen, the reputation bar and the help menu.
Fixed prints being auto sold while an order that wanted them was unfilled, stupid dead locks..
Room cards in the shop draw every slot you get.
Your prestige level and income multiplier sit under the sidebar balance as a badge.
Orders you can't possibly deliver say so before you accept them, with how many your printers could finish in time.
Any (auto-switch) filament shows greyed out for ordinary workers, with a note that it takes an Expert Worker.
The bottom buttons have number keys, 1 to 8. Space pauses, Escape closes whatever is on top. The full list is in Help.
The Endless Workshop can have a worker. Unlocking it raises the worker cap to five. Good luck with the lag XD
The button on the game complete screen says PRESTIGE not finish here, and opens the prestige dialog.
Money popups no longer drift up over the Settings pane.
Printers can be bought in bulk, with a quantity picker and a MAX button on each shop card.
Sell All clears a whole room in one click, from the room sidebar or the shop's Rooms tab.