Winnie's Hole
Playing now
7+4 vs. yesterday
2.5%of peak
All-time peak
279Feb 2026
Playing now
7+4 vs. yesterday
All-time peak
279Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | BETA update v0.9.13b Changelog New Upgradable Actions Filling in more gaps in Action Upgrade branches with more new content. Bug Fixes · Fixed empty upgrade choice · Fixed issues with virus select screen visually showing the incorrect virus strain · Fixed Surge triggering on kill condition with each repeat · Fixed combat tiles turning grey after using a brain ability · Fixed an issue with an enemy's stun projection… | 24408283 | |
| In-game event | BETA update v0.9.12b Changelog Streamlining combat and rewards rework With this update we've been working on an overhaul to how resources tie into rewards and the rewards you get from combat. Our big goals here are to make the game flow faster so you're spending less time in UIs and more time exploring and battling, while also making it easier to understand how resources affect rarity. Resources now affect the rari… | 24369677 | |
| Game update | BETA update v0.9.04b Changelog Features · Shops now include a Remove Action choice for purchase. This only appears once per shop, and its price will increase upon use. · Events now let you back out of a choice · Added an option in the settings to change the way tooltips appear There are now three options: On Hover / On Hold / Toggle By default this key is Alt, you can specify which key to toggle or hold in the cont… | 23908428 | |
| Game update | BETA update v0.9.02 ːFrogChampː = Community requested feature / bug report Features · New region 1 elite - Mockingbird, Tit and Wren Bug Fixes · ːFrogChampː Fix for Growth Trait · ːFrogChampː Fixed a mid-game save issue · Fixed bug with random ally speeches · Fix Olm Salamander's actions Improvements · Added trail particle FX to new actions Balance · Adjustments to some enemies and actions · Adjusted Juggler and M… | 23700234 | |
| Game update | BETA update v0.9.01b Following on from yesterday's big update we've made some adjustments and added a couple of extras! ːFrogChampː = Community requested feature Features · ːFrogChampː In Settings menu we've added an option (on by default) called Enemy Encounter Choices. If you disable this option, the game will skip the encounter selection UI and auto-select your next encounter. We'd still like to add a way to cho… | 23677450 | |
| Steam news | BETA v0.9.00 Massive upcoming features Beta Features and Content Lots of new features and content to try! We've been hard at work on a huge update, and want to get some new features into a Beta. NOTE: The tutorial has also been updated to teach new features. We recommend replaying it. These features include big system reworks, which are not finalised. We'll continue to balance. I've written out what we're thinking below, and why we… | — | |
| Game update | Winnie's Hole V0.8.03 Changelog Bug Fixes · Fix exploration UI when Winnie has a lot of health · Fixed the particle effect that would play when enemies perform the move feint · Fixed camera issues when playing with the gamepad Improvements · Added animation for revealing a new discovery in the collection · Adjusted the way collection selection works with mouse controls · Death preview UI adjustment · Status Effect U… | 22476553 | |
| Game update | Winnie's Hole V0.8.02 Features · Added a visual indication of which exit you'll take · Community suggested content is now credited in the Collection! If you'd like to be involved, join us on the Twice Different Discord , where we run events to influence future game content. Bug Fixes · Fixed nested keyword tooltips not showing · Metabolize no longer works on summons and Inanimate enemies · Fixed blocks given to you… | 22392995 | |
| Game update | Winnie's Hole V0.8.01 A minor patch for the Collection update. We're excited to have this out and keen to work on more future content! Adjustments · Improving some controller interactions in the Collection · Action name text should have better sizing with larger text Bug Fixes · Fixed Pinch text typo and tooltip not showing · Fix for Combat victory UI layout Feel free to join us on the Twice Different Discord for mo… | 22325804 | |
| Major update | The Collection Update The Twice Different team is very excited to release our first big content update! ːFrogChampː The Collection Track your discoveries with the first iteration of our Collection menu feature - an archive of enemies, Perks and Mutations you've discovered. Entering a combat will reveal those enemies in your Collection. Study your foes with reference to their Perks and Actions. Text Size Settings for… | 22308346 | |
| Community | Early Access Roadmap Early Access Roadmap Here's the current plan! This is subject to changes - as we continue making and releasing features we'll be looking at the response and taking guidance from community. Coming in March: The Collector's Update We're currently working on our first big update for next month! Here's a little peak at some of the content we'll be including. Full details will be posted when the upd… | — | |
| Game update | Winnie's Hole V0.7.89 Adjustments · Show number value on action Curl Up and Flex · Adjusted the visual representation of undiscovered perks in the requirements section of the research panel Bug Fixes · Fixed capturing wall tiles providing the player with another wall tile · Fixes for the Action deck UI staying up · Fixes for the resource tooltip · Have Plague Doctor's Minions walk to the correct place when they appe… | 21962814 | |
| Game update | Winnie's Hole V0.7.88 Adjustments · Fixed Target Mouse's attack damage 0->1 · Added movement to Jackal so it can pass rocks · Fleeting actions cannot have Exhaust. Exhaust is now only compatible with actions which can cycle through the deck. Bug Fixes · Fixed issues where some perks would appear locked in the research panel · Fixed issues where the skills panel stays open · Fixed issues with the skip button sometime… | 21875227 | |
| Game update | Winnie's Hole V0.7.87 Improvements · Elites will now display which region they branch into · Added a Brain preview to the Pause menu · Owl tutorial will be replayed on reaching Owl if you fail to defeat him. We've noticed some players are struggling with Owl at first, and are continuing to work on communicating the game mechanics. We also started a Strategy Guide for more tips. · Improved the way Actions track which… | 21810327 | |
| Game update | Winnie's Hole V0.7.86 Improvements · Encounter Choices now display the Perks and status effects which enemies start with · Hyperactive and Memory Perk will no longer keeping Blanks on the board · Unstable Mutation actions show the Temporary trait · Using Redraw ability with Hyperactive Perk will only redraw actions into the uncaptured board positions · Pendulum Perk's attack now triggers after actions, to benefit fr… | — | |
| Game update | Winnie's Hole V0.7.85 Bug fix · Aim Perk will now appear in the rare perk pool Sneaky weekend patch to fix Aim not appearing in the game - now you can complete that recipe. Enjoy! ːRoPFrogː | 21733991 | |
| Game update | Winnie's Hole V0.7.84 What a week it's been. We've been updating daily since launch and now we're heading into the weekend! We've smashed through dozens of bugs this week and are finally starting to move onto quality of life improvements, adjustments and new features. The fun stuff! Game speed options After watching players and reading feedback we've done an overhaul on the game speed options in the Settings menu to… | 21712539 | |
| Game update | Winnie's Hole V0.7.82 Hi all, It seems like the save fixes are holding up. Our only reports so far are from people noticing the delayed effect. It's worth noting: If you happened to be affected by the bug on day 1 or 2 of launch, you will only see the issue the next time you open the game. Opening a new version of the game will not restore previously unsaved progress, so it may look like you lost the progress by dow… | 21694427 | |
| Game update | Winnie's Hole V0.7.81 Hi all, Thank you for all the bug reports - we're actively working on solving the save issue some players are having. It's absolutely critical and highest priority for us. It's a nightmare for any team to have such an issue be missed in our quality assurance testing, and we're a tiny team. We appreciate your patience with this, we want to deliver the best experience possible. Save and Quit fixe… | 21677408 | |
| Game update | Winnie's Hole V0.7.79 Hi all! We've had thousands of players in the game and we really appreciate it, because this is what inspires us, and (more practically with sales) lets us keep doing what we love! With a big influx comes the bugs as well, and even with professional Quality Assurance before launch we couldn't catch everything! Save fixes We've been heads down all day working to fix the save issues affecting som… | 21661485 | |
| Game update | Winnie's Hole V0.7.78 A few small fixes for the launch build, and today we're working through all the feedback and bug reports to make a bigger patch with more bug fix and tuning! Coming soon! Feature · Added Shields to the pre-combat enemy preview in encounter choices Balance · Jackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a s… | 21646315 | |
| Steam news | Winnie's Hole is OUT NOW! Winnie's Hole is now in Early Access and we'd love your feedback! We hope to develop this into the best, weirdest dark Winnie game and an innovative roguelike in its own right. Join our Twice Different Discord community for more ways to get involved in helping shape the game or keeping up with the latest news. We're excited for the continued evolution of Winnie's Hole, and we'll share our Early… | — | |
| In-game event | DEMO v0.7.25 - Steam Next Fest! 💪 New Mutations Actions and Perks Lots of new community suggested Actions and Perks! In particular - Spike, Counter and Lock have received the blessing of content as directed by our community events! ⭕ Level Generation Adjustments New exit types and events, weird shaped rooms, randomised pickups, MORE pickups! ⚖️ Combat Rewards and Progression Overhaul Mutation and Perk rewards now need to be… | — | |
| Game update | DEMO v0.6.96 Beta Build notes Demo v0.6.96 Beta: Since releasing the demo we've been thinking a lot about progression and build-crafting during a run, and these new changes we're trying out are intended to help give you more of the ingredients for a fun build. We've been making some significant changes to the game flow and are keen for feedback, we'd love to hear your thoughts on Discord . Combining Perks with M… | — | |
| Game update | DEMO v0.6.93 Build notes Build notes Demo v0.6.93: We've mostly been bug hunting this week, and making some quality of life improvements on the back of all feedback. Thank you everyone who's played the demo, and we appreciate the bug reports! · Resolution support for 4:3 ratio. The game will now scale to support different resolution ratios. · Virus Select screen now shows the Perk and Ability of different strains. · Sa… | — | |
| Major update | DEMO v0.6.90 - Major update We launched our new demo! Hi all, we've just released our first update to the new demo so I'm going to catch you all up on everything! Thank you to everyone who gave feedback and sent bug reports. Much appreciation to our community - this update includes community suggested content! If you'd like to get involved in our community events, join us on Discord. And a new trailer! ːFrogChampː What's… | — | |
| In-game event | DEMO v0.5.70 - New Perks, Actions and more! Our demo is getting its first content update! Hi all, it's been a wild month for our team. Releasing our demo, exhibiting the game at multiple events and now our first big content update along with a ton of fixes and improvements. Thank you to everyone who gave feedback and sent bug reports. Much appreciation to our community - this update includes community suggested content! If you'd like to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.