Russian, French, German and Polish translations are all in now.
Finally had a chance to audit all the current Virus Strains and give them more testing.
We've now aligned strains (excluding Godly) to start with the same amount of block tiles across the starter block shapes. I found the progression to be too quick in many strains so we've also pared back the amount of block modification in the maps.
In doing this I've also tried to make the block and brain shapes more interesting. A few will likely get more iteration but here's an example I think is interesting. Stunlock now has disjointed blocks which can fit together in different combinations to fill a + shaped brain.
Action Upgrade changes: Removed overcomplicated movement actions which had multiple effects, connected the upgrade trees of many Actions missing pathways
Added some new Actions to fill gaps
Changed Perk rarities: Durable and Unbreakable up to Epic, Blood Splatter down to Common
Confrontation changed to only give self and closest enemy Counter.
Changed Raze to inflict Piercing instead of instantly kill.
Spread out higher value currency a bit more in exploration
Fix for combat softlock
Gurgle description fixed
Blocking action fix
Siege action fix
Added missing action tags and amount numbers to new actions
Deer's passive shows the correct number
Fix for tooltips staying up
Tooltip visibility toggle includes Brain Abilities
Added reactive text on characters when blocking or immune to damage
Redraw Cat's eyes to fix perspective
New look Feeding Hole!
Right click Winnie's Hole in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.