Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Winnie's HoleNewsWinnie's Hole V0.7.78
Game update

Winnie's Hole V0.7.78

Winnie's Hole · published 26 Jan 2026, 22:56 UTC · build 21646315

All newsPlayers around this dateRead on Steam

A few small fixes for the launch build, and today we're working through all the feedback and bug reports to make a bigger patch with more bug fix and tuning! Coming soon!

Feature

  • Added Shields to the pre-combat enemy preview in encounter choices

Balance

  • Jackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a surprise death if your build activates on combat start.

Bug fixes

  • Fix Spike Snipe not gaining repeat on upgrade

  • First Blood only triggers once per combat, as intended

  • Fixes for some save issues

More from Winnie's Hole

Other announcements

All news
Major update16 Sep 2026The Evolution UpdateNew Features Mid-game save Now you can exit and continue runs! Multi-block placement in combat An issue we've been thinking a lot about is how to give players more agency. In combat, the brain dealing randomness limits the order you can play actions. The game has been designed with this in mind, but it's still not ideal, and means players need to think about how a move will resolve before placi…Game update3 Sep 2026BETA update v0.9.15bf2Changelog Translations Russian, French, German and Polish translations are all in now. Virus Strain rebalancing Finally had a chance to audit all the current Virus Strains and give them more testing. We've now aligned strains (excluding Godly) to start with the same amount of block tiles across the starter block shapes. I found the progression to be too quick in many strains so we've also pared…Game update19 Aug 2026BETA update v0.9.14bChangelog Polish translations Added missing translations, thanks to Paweł Turaczyk - kantal. Boss rework Minimal spoilers... \ Donkey\ has a new device. What could this be? Bug Fixes · When hovering UI buttons the block gets hidden · Fix Elephant's Forge perk name and description. · Fix for Unbreakable perk · Fix incorrect number on a healing perk description. Improvements · Added reactive text…