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Winnie's HoleNewsThe Collection Update
Major update

The Collection Update

Winnie's Hole · published 12 Mar 2026, 07:56 UTC · build 22308346

All newsPlayers around this dateRead on Steam

The Twice Different team is very excited to release our first big content update! ːFrogChampː

The Collection

Track your discoveries with the first iteration of our Collection menu feature - an archive of enemies, Perks and Mutations you've discovered.

Entering a combat will reveal those enemies in your Collection.

Study your foes with reference to their Perks and Actions.

Text Size Settings for Steam Deck

We've added Small / Medium / Large text size options in the Video Settings Menu.

The game will default to Medium size on Steam Deck and Small size on desktop.

20+ new Research Recipes

40+ new Perks and Mutations

Tutorialisation

In an attempt to better highlight the more implicit game mechanics, we've added some animated tips to the Opener and Leech Perks, to help show the importance of action order in combat.

Build Notes

Other Improvements

  • Adjusted shop UI layout to suit larger text sizes

  • Reworked the virus strain unlock UI to better space the icons on the progress bar. Completed unlocks will now stack together on the left side when there's more than 3 remaining unlocks. This will allow us to add more virus strains without overcrowding

  • Various fixes for missing text or icons

NOTE: The final translations are still coming for content in this update. For now we have placeholders.

What's Next?

We're currently working on mid-game saves, more Virus Strains and the next region in the story!

The next major update should be extra spicy with more playable content... We'll also keep iterating on the Collection and current game content with feedback and requests.

Thank you all for the support and feedback so far!

We'd really appreciate a Steam review if you're enjoying the game, and we're excited for the continued evolution of Winnie's Hole.

ːRoPFrogː Twice Different

More from Winnie's Hole

Other announcements

All news
Major update16 Sep 2026The Evolution UpdateNew Features Mid-game save Now you can exit and continue runs! Multi-block placement in combat An issue we've been thinking a lot about is how to give players more agency. In combat, the brain dealing randomness limits the order you can play actions. The game has been designed with this in mind, but it's still not ideal, and means players need to think about how a move will resolve before placi…Game update3 Sep 2026BETA update v0.9.15bf2Changelog Translations Russian, French, German and Polish translations are all in now. Virus Strain rebalancing Finally had a chance to audit all the current Virus Strains and give them more testing. We've now aligned strains (excluding Godly) to start with the same amount of block tiles across the starter block shapes. I found the progression to be too quick in many strains so we've also pared…Game update19 Aug 2026BETA update v0.9.14bChangelog Polish translations Added missing translations, thanks to Paweł Turaczyk - kantal. Boss rework Minimal spoilers... \ Donkey\ has a new device. What could this be? Bug Fixes · When hovering UI buttons the block gets hidden · Fix Elephant's Forge perk name and description. · Fix for Unbreakable perk · Fix incorrect number on a healing perk description. Improvements · Added reactive text…