Just a quick one today. Only 3 fixes, before we get back to the next proper update. · Effective radius of the fire station now properly follows the fire station when moving it · Ordering a commander to join a division that is not in the same region, now properly merges the commander into the division, as intended. You don't have to click twice. · With the help of General Curmudgeon , found anot…
1.05.019 Changelog · \ Effective radius of the firestation now properly follows the firestation when moving it · FIXED] Ordering a commander to join a division that is not in the same region, now properly merges the commander into tje division, as intended. You don't have to click twice.
Hi everyone, Today we have a new patch for you. This one touches on a number of issues that has been reported. Primarily some performance fixes to avoid stuttering issues, some problems related to commanders, localization and the tutorial. It also includes a fix to fire trucks getting stuck outside of fire stations under certain circumstances. We hope this helps improve the Kaiserpunk experienc…
Hey everyone, Putting out a hotfix for an issue around fires and their ability to spread in unintended ways. This fix includes a few different changes as the issue arose from multiple factors as opposed to a single bug. Overall this should lower the risk of fire and when a fire breaks out it doesn't have the same knock on effects, making fires much more managble to handle. Appologies to the one…
Hello everyone, We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback! - The…
Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information…
Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autos…
Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save? . We still cannot give you a def…
Hi everyone, As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zilch, zero. Like everything's dandy, while of course, it clearly isn't. We've expanded the logging of the save process…
Another hotfix to help resolve some of the most common issues. Note we're aware of an issue where demolishing buildings don't offer a refund properly. We're working on it! Hotfix changelog · \ Demolishing a bridge that was saved in a previous session will no longer cause a UI soft-lock. · \ Battallions and other divisions will no longer refuse to attack regions or join frontlines. If they do, P…
Finally identified the culprit behind the on save crashes. Decorations. Not all, but some. Saving with them in the city would essentially freeze the game on saving, push it into a loop and crash it. That is the ONLY fix in this tiny update, but I think we can agree it's important. My sincerest apologies to everyone who experienced these issues. As always, if you continue experiencing crashes or…
Hotfix Changelog · \ A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination. · \ Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of b…
Hotfix Changelog · \ "Finish the tutorial" achievement can now be properly... achieved · \ Heritages no longer show they provide Region stability bonus in any form as that is no longer used at all. · \ Disbanding a tank division can no longer grant back corvettes and similar nonsense · \ Resource overview (default TAB) no longer shows stale icons of what buildings are producing. · \ Resource pi…
Hey everyone, got a number of fixes for this hotfix. Thanks for all the feedback that's been coming in, we try and go through everything and get back to you. Recruitment A note on Recruits needed for military unit training. Note that recruitment happens from your unemployed pops. That's the total pool available. Once the unit is trained (drafted) it's removed from your pool, but typically gets…
I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually. Also, if by any chance, you have an open battle with a coastal or island region (attacking from the sea), and the battle doesn't resolve, enter the…
Hotfix Changelog · Fixed an issue where immigration for The British Isles were too low to register meaning playing on those maps would prevent your population from growing.
Hotfix 1.05.002 Changelog · Fixed an issue in the second tutorial "Modern Warfare", where if you click Central Europe while having your infantry division selected the Tutorial soft locks. · You need to select Central Europe, any selected division is force deselected to prevent confusion and to enable direct selection of a region · Even if a division is then reselected, the region will recognize…
NewsKaiserpunk: Strategic Warfare - Available Now!———24712944
Major update · published 13 Aug 2026, 13:16:42 UTC
Kaiserpunk: Strategic Warfare - Available Now!
Governors! Kaiserpunk: Strategic Warfare Update is officially out now! After months of talking about what’s coming, it’s finally time to get your hands on it. New frontline mechanics, new AI, refreshed diplomacy, updated military production - and plenty more. We’re really looking forward to hearing what you think of this update and seeing how you take on the new battlefields. Your input and fee…
NewsStrategic Warfare Update - Launches Tomorrow August 13th———Community
Community · published 12 Aug 2026, 13:03:12 UTC
Strategic Warfare Update - Launches Tomorrow August 13th
Governors! Big news! Tomorrow at 3pm CEST we’ll be releasing Kaiserpunk's new warfare update, Strategic Warfare . It’s been a long time in the making and now it’s finally time! Read further down for instructions on how to stay on your current version before the update rolls out. For the past months we’ve covered most of the significant changes coming with the Warfare update. It’s a huge list, w…
Hello folks, It’s not long until it’s release day for the Warfare update now, but today is D-day. D as in Diplomacy! While Warfare is the big focus for the update, there’s going to be some changes to Diplomacy and Trade with the other nation states of the world. So without further ado let me lay it out for you! Why we touched Diplomacy at all Warfare didn't just add new ways to fight, it change…
Greetings governors, The frequency of our dev diaries has ramped up, as the new Warfare Update draws closer! We hope you're as excited as we are! Last time, in Dev Log 21 , I went over how we’ve improved your ability to focus on building your city while still staying on top of what’s happening on the World Map. Today, I’ll take you through some of the changes we’ve made to the Regions on the Wo…
NewsDev Diary 21 - Building a City While Conquering the World———Community
Community · published 22 Jul 2026, 14:00:43 UTC
Dev Diary 21 - Building a City While Conquering the World
Hello everyone, Before we kick off today’s dev diary I’d like to let you all know there’s actually a new feature in Kaiserpunk that we somehow forgot to mention during our Anniversary Update . You can now select an Airport within your city and initiate a “Joyride” through the Airport’s building panel which allows you to fly one of your airplanes around the city. This is of course just to allow…
Hi everyone, We hope you’re all enjoying the summer so far! Today we’ll be talking more about Kaiserpunk’s AI. We touched on this and the status of the current AI in Dev Log 18 , but today we’ll go into more detail how the AI has been rehauled for the Warfare update and what the fruits of that labor will be. As usual, I’m Danijel, the Lead Designer for Kaiserpunk and I’ll take you through it. I…
Hi everyone, In our last Dev Diary we covered a lot about how the new Front mechanics work in the upcoming Warfare update. Today, I (Danijel) will be telling you all more about how your different military units will work, what makes them different from before and how they all fight differently across Land, Sea and Air. Let's dive into it! What Happened to My Armies? First off let’s talk about t…
NewsDev Diary 18 - New Fronts Mechanic———Community
Community · published 14 May 2026, 15:07:21 UTC
Dev Diary 18 - New Fronts Mechanic
Hi everyone, After last month's Anniversary Update , we’ve been hard at work on the Warfare update and today we're diving deeper into the heart of it: The Fronts! This will be a new gameplay mechanic that activates when war breaks out between you and a bordering region, allowing both sides to allocate armies and resources to push through and capture the opposing region. There’s a lot to cover i…
NewsIn case you missed it - Our Last Update———Community
Community · published 30 Apr 2026, 15:35:45 UTC
In case you missed it - Our Last Update
Hi everyone! Since we focused heavily on Kaiserpunk’s Birthday and our journey since launch, some of you might have missed the free update that came out alongside the celebration, so we wanted to highlight some of the content in it a bit more now. New Monuments Monuments are a new building type that can be unlocked as a result of different victories and sacrifices that help shape your empire. I…
Looking for your next game and craving warfare and builders with historical settings? We’ve got you covered. We’ve teamed up with the fantastic devs behind Diplomacy is Not an Option and Roman Triumph to bring you the Build & Battle Collection, perfect for strategy enthusiasts. Haven’t played these yet? Now’s your chance to grab them with a bundle discount during our sale. Check it out here !
We have another small hotfix for the latest update, primarily to add some safety measures to Trade deals to account for some edge case issues related to cash trades. · Added safeguards to several situations that could cause the Trade deal panel to act up · The Long March memorial description text fixed to show the proper imimgration level addition
Hi everyone, Today marks a special day for us - it's been a whole year since Kaiserpunk was released! It feels like everything happened in a flash, and somehow over a lifetime at the same time. Much has happened since then, and while we’re still working on the game, we want to mark the occasion by looking back at how Kaiserpunk came to be and evolved along the way. Watch Anniversary Video Befor…
Major update · published 17 Mar 2026, 14:11:22 UTC
Update - 1.02.01 Anniversary Update
Happy Anniversary Week, Kaiserpunk! Almost a year ago, we launched Kaiserpunk. With its official birthday just a couple of days away, we’re kicking off celebration early with our One-Year Anniversary Update for all of you to enjoy! This update brings new content, features, balance improvements, and bug fixes. Let’s dig into what’s new! New Monuments and Landmarks We’re introducing a new categor…