Kaiserpunk
Playing now
8−1 vs. yesterday
1.3%of peak
All-time peak
632Mar 2025
Playing now
8−1 vs. yesterday
All-time peak
632Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix - 1.05.011 Hi everyone, As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zilch, zero. Like everything's dandy, while of course, it clearly isn't. We've expanded the logging of the save process… | — | |
| Game update | Hotfix - 1.05.010 Another hotfix to help resolve some of the most common issues. Note we're aware of an issue where demolishing buildings don't offer a refund properly. We're working on it! Hotfix changelog · \ Demolishing a bridge that was saved in a previous session will no longer cause a UI soft-lock. · \ Battallions and other divisions will no longer refuse to attack regions or join frontlines. If they do, P… | — | |
| Game update | Hotfix - 1.05.009: Autosave/save crash fix Finally identified the culprit behind the on save crashes. Decorations. Not all, but some. Saving with them in the city would essentially freeze the game on saving, push it into a loop and crash it. That is the ONLY fix in this tiny update, but I think we can agree it's important. My sincerest apologies to everyone who experienced these issues. As always, if you continue experiencing crashes or… | — | |
| Game update | Hotfix - 1.05.008 Hotfix Changelog · \ A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination. · \ Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of b… | — | |
| Game update | Hotfix - 1.05.007 Hotfix Changelog · \ "Finish the tutorial" achievement can now be properly... achieved · \ Heritages no longer show they provide Region stability bonus in any form as that is no longer used at all. · \ Disbanding a tank division can no longer grant back corvettes and similar nonsense · \ Resource overview (default TAB) no longer shows stale icons of what buildings are producing. · \ Resource pi… | — | |
| Game update | Hotfix - 1.05.006 Hotfix Changelog · Fixed an issue where the Pounder gun artillery unit wouldn't unlock as it should when you reach the appropriate development stage. | — | |
| Game update | Hotfix - 1.05.005 Hey everyone, got a number of fixes for this hotfix. Thanks for all the feedback that's been coming in, we try and go through everything and get back to you. Recruitment A note on Recruits needed for military unit training. Note that recruitment happens from your unemployed pops. That's the total pool available. Once the unit is trained (drafted) it's removed from your pool, but typically gets… | — | |
| Game update | Hotfix - 1.05.004 I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually. Also, if by any chance, you have an open battle with a coastal or island region (attacking from the sea), and the battle doesn't resolve, enter the… | — | |
| Game update | Hotfix - 1.05.003 Hotfix Changelog · Fixed an issue where immigration for The British Isles were too low to register meaning playing on those maps would prevent your population from growing. | — | |
| Game update | Hotfix - 1.05.002 Hotfix 1.05.002 Changelog · Fixed an issue in the second tutorial "Modern Warfare", where if you click Central Europe while having your infantry division selected the Tutorial soft locks. · You need to select Central Europe, any selected division is force deselected to prevent confusion and to enable direct selection of a region · Even if a division is then reselected, the region will recognize… | — | |
| Major update | Kaiserpunk: Strategic Warfare - Available Now! Governors! Kaiserpunk: Strategic Warfare Update is officially out now! After months of talking about what’s coming, it’s finally time to get your hands on it. New frontline mechanics, new AI, refreshed diplomacy, updated military production - and plenty more. We’re really looking forward to hearing what you think of this update and seeing how you take on the new battlefields. Your input and fee… | 24712944 | |
| Community | Strategic Warfare Update - Launches Tomorrow August 13th Governors! Big news! Tomorrow at 3pm CEST we’ll be releasing Kaiserpunk's new warfare update, Strategic Warfare . It’s been a long time in the making and now it’s finally time! Read further down for instructions on how to stay on your current version before the update rolls out. For the past months we’ve covered most of the significant changes coming with the Warfare update. It’s a huge list, w… | — | |
| Community | Dev Diary 23 - Diplomacy & Trade Hello folks, It’s not long until it’s release day for the Warfare update now, but today is D-day. D as in Diplomacy! While Warfare is the big focus for the update, there’s going to be some changes to Diplomacy and Trade with the other nation states of the world. So without further ado let me lay it out for you! Why we touched Diplomacy at all Warfare didn't just add new ways to fight, it change… | — | |
| Community | Dev Diary 22 - Regions Greetings governors, The frequency of our dev diaries has ramped up, as the new Warfare Update draws closer! We hope you're as excited as we are! Last time, in Dev Log 21 , I went over how we’ve improved your ability to focus on building your city while still staying on top of what’s happening on the World Map. Today, I’ll take you through some of the changes we’ve made to the Regions on the Wo… | — | |
| Community | Dev Diary 21 - Building a City While Conquering the World Hello everyone, Before we kick off today’s dev diary I’d like to let you all know there’s actually a new feature in Kaiserpunk that we somehow forgot to mention during our Anniversary Update . You can now select an Airport within your city and initiate a “Joyride” through the Airport’s building panel which allows you to fly one of your airplanes around the city. This is of course just to allow… | — | |
| Community | Dev Diary 20 - AI & Difficulty Hi everyone, We hope you’re all enjoying the summer so far! Today we’ll be talking more about Kaiserpunk’s AI. We touched on this and the status of the current AI in Dev Log 18 , but today we’ll go into more detail how the AI has been rehauled for the Warfare update and what the fruits of that labor will be. As usual, I’m Danijel, the Lead Designer for Kaiserpunk and I’ll take you through it. I… | — | |
| Community | Dev Diary 19 - Land, Sea & Air Hi everyone, In our last Dev Diary we covered a lot about how the new Front mechanics work in the upcoming Warfare update. Today, I (Danijel) will be telling you all more about how your different military units will work, what makes them different from before and how they all fight differently across Land, Sea and Air. Let's dive into it! What Happened to My Armies? First off let’s talk about t… | — | |
| Community | Dev Diary 18 - New Fronts Mechanic Hi everyone, After last month's Anniversary Update , we’ve been hard at work on the Warfare update and today we're diving deeper into the heart of it: The Fronts! This will be a new gameplay mechanic that activates when war breaks out between you and a bordering region, allowing both sides to allocate armies and resources to push through and capture the opposing region. There’s a lot to cover i… | — | |
| Community | In case you missed it - Our Last Update Hi everyone! Since we focused heavily on Kaiserpunk’s Birthday and our journey since launch, some of you might have missed the free update that came out alongside the celebration, so we wanted to highlight some of the content in it a bit more now. New Monuments Monuments are a new building type that can be unlocked as a result of different victories and sacrifices that help shape your empire. I… | — | |
| Community | New Build & Battle Collection Bundle Looking for your next game and craving warfare and builders with historical settings? We’ve got you covered. We’ve teamed up with the fantastic devs behind Diplomacy is Not an Option and Roman Triumph to bring you the Build & Battle Collection, perfect for strategy enthusiasts. Haven’t played these yet? Now’s your chance to grab them with a bundle discount during our sale. Check it out here ! | — | |
| Game update | Hotfix 1.02.003 We have another small hotfix for the latest update, primarily to add some safety measures to Trade deals to account for some edge case issues related to cash trades. · Added safeguards to several situations that could cause the Trade deal panel to act up · The Long March memorial description text fixed to show the proper imimgration level addition | — | |
| Community | Happy Birthday, Kaiserpunk! Hi everyone, Today marks a special day for us - it's been a whole year since Kaiserpunk was released! It feels like everything happened in a flash, and somehow over a lifetime at the same time. Much has happened since then, and while we’re still working on the game, we want to mark the occasion by looking back at how Kaiserpunk came to be and evolved along the way. Watch Anniversary Video Befor… | — | |
| Game update | Hotfix - 1.02.002 Changelog 1.02.002 · Fixed an issue where the Outpost region upgrade info panel would not be able to be interacted with correctly | — | |
| Major update | Update - 1.02.01 Anniversary Update Happy Anniversary Week, Kaiserpunk! Almost a year ago, we launched Kaiserpunk. With its official birthday just a couple of days away, we’re kicking off celebration early with our One-Year Anniversary Update for all of you to enjoy! This update brings new content, features, balance improvements, and bug fixes. Let’s dig into what’s new! New Monuments and Landmarks We’re introducing a new categor… | — | |
| Community | Dev Diary 17 - Sending Love to the Frontlines Dear players, we want to take a moment to recognize you. Your feedback, patience and support have helped carry Kaiserpunk forward. You’ve both taken the time to share valuable insights, challenged our decisions, and stood with us throughout the long development of Kaiserpunk. We’re committed to keep improving Kaiserpunk, and with Valentine's Day around the corner, we want to show some community… | — | |
| Game update | Hotfix - 1.01.021 Greetings governors, As some of you have reported, there's been some issues around war weariness and peace negotiations where peace has been very difficult to reach with the AI in some cases. We decided to look into this in particular and have made some changes to help improve this while we're still working on our long term warfare changes. We hope this helps as you'll be able to reach a peace… | — | |
| In-game event | Patch 1.01.020 - Holiday Performance Update Season’s greetings, Governors! As mentioned in our latest dev log , we had one more update planned before the holidays - and here it is. While we continue work on the larger warfare updates, we’ve also managed to implement some significant optimizations. These should result in performance improvements across the board, with especially noticeable gains in larger cities and on higher-spec hardwar… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.