Hotfix Changelog
[FIXED] A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination.
[FIXED] Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of being replaced by his non-Supporter pack buddy (also a good boy)
[FIXED] Crossing world "seams" is no longer a problem. There is one leftover glitch but it's only visual (the blue path), which will be taken care of later. Let's handle the mechanics first.
[FIXED] In the tutorial, during the "send the commander to join the front" segment, even if you do the task in advance, the tutorial will recognize that and continue properly.
[FIXED] Enemy squadrons will no longer linger around the region after their master's utter defeat. They will go *poof* and disappear as they are supposed to.
[FIXED] The AI will no longer confuse ammunition and tanks for bread and canned food and offer/request military resources in economic trade deals.
[FIXED] Using cash after reaching tier 2 economic partnership is now possible, as intended.
[FIXED] Purged the legacy "train and deploy(!) X army units" from objectives. They are replaced with the simple "Train X of Y"
[FIXED] The Warehouse upgrades section is no longer an overlapping nightmare
[FIXED] The Navigator achievement is propery wired and can be achieved by finishing the second tutorial episode.
[UPDATED] In the tutorial, when you're tasked to build an Airbase upgrade, this construction is made to be instant. This is now expanded to happen in all player controlled regions, not just 'the one'.
[UPDATED] Power substations, Water towers, Large power substations and Large water towers will no longer catch fire. Since they don't require road connections, it's difficult for fire trucks to reach them. Those already on fire in saved games will be automatically doused and repaired.
[UPDATED] Demolition refund is no longer affected by some magical hidden numbers. What you see is what you get. Or in this case What you set in the difficulty menu is what you get.
[UPDATED] Made several safeguards to prevent different division types from ever merging. And on loading a save, if a mix division is found, it will be automatically split appropriately. If you still manage to get a division consisting of different unit types (air-land-sea) please do send over your save file.
[UPDATED] Warehouse stock limit upgrades bumped from 200 to 1000 per upgrade
[UPDATED] Placed several guardrails in the local traffic system to prevent a potential crash-on-save.
[ADDED] Local traders (Market, Tradeport and Airport) have just become more useful. Using them, you can now trade resources that aren't unlocked yet (via development).
[ADDED] A bunch of safeguards in the save game procedure to try and fix/catch the reported crash on save/autosave issue. We didn't manage to reproduce the crash on our side, so this is honestly a stab in the dark. If the crashes persist, please send us your latest save file, the one you tried overwriting and the game log.