Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KaiserpunkNewsHotfix - 1.05.008
Game update

Hotfix - 1.05.008

Kaiserpunk · published 15 Aug 2026, 22:29 UTC

All newsPlayers around this dateRead on Steam

Hotfix Changelog

  • [FIXED] A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination.

  • [FIXED] Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of being replaced by his non-Supporter pack buddy (also a good boy)

  • [FIXED] Crossing world "seams" is no longer a problem. There is one leftover glitch but it's only visual (the blue path), which will be taken care of later. Let's handle the mechanics first.

  • [FIXED] In the tutorial, during the "send the commander to join the front" segment, even if you do the task in advance, the tutorial will recognize that and continue properly.

  • [FIXED] Enemy squadrons will no longer linger around the region after their master's utter defeat. They will go *poof* and disappear as they are supposed to.

  • [FIXED] The AI will no longer confuse ammunition and tanks for bread and canned food and offer/request military resources in economic trade deals.

  • [FIXED] Using cash after reaching tier 2 economic partnership is now possible, as intended.

  • [FIXED] Purged the legacy "train and deploy(!) X army units" from objectives. They are replaced with the simple "Train X of Y"

  • [FIXED] The Warehouse upgrades section is no longer an overlapping nightmare

  • [FIXED] The Navigator achievement is propery wired and can be achieved by finishing the second tutorial episode.

  • [UPDATED] In the tutorial, when you're tasked to build an Airbase upgrade, this construction is made to be instant. This is now expanded to happen in all player controlled regions, not just 'the one'.

  • [UPDATED] Power substations, Water towers, Large power substations and Large water towers will no longer catch fire. Since they don't require road connections, it's difficult for fire trucks to reach them. Those already on fire in saved games will be automatically doused and repaired.

  • [UPDATED] Demolition refund is no longer affected by some magical hidden numbers. What you see is what you get. Or in this case What you set in the difficulty menu is what you get.

  • [UPDATED] Made several safeguards to prevent different division types from ever merging. And on loading a save, if a mix division is found, it will be automatically split appropriately. If you still manage to get a division consisting of different unit types (air-land-sea) please do send over your save file.

  • [UPDATED] Warehouse stock limit upgrades bumped from 200 to 1000 per upgrade

  • [UPDATED] Placed several guardrails in the local traffic system to prevent a potential crash-on-save.

  • [ADDED] Local traders (Market, Tradeport and Airport) have just become more useful. Using them, you can now trade resources that aren't unlocked yet (via development).

  • [ADDED] A bunch of safeguards in the save game procedure to try and fix/catch the reported crash on save/autosave issue. We didn't manage to reproduce the crash on our side, so this is honestly a stab in the dark. If the crashes persist, please send us your latest save file, the one you tried overwriting and the game log.

More from Kaiserpunk

Other announcements

All news
Game update31 Aug 2026Hotfix - 1.05.014Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information…Game update21 Aug 2026Hotfix - 1.05.013Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autos…Game update18 Aug 2026Hotfix - 1.05.012Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save? . We still cannot give you a def…