Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KaiserpunkNewsHotfix - 1.05.004
Game update

Hotfix - 1.05.004

Kaiserpunk · published 14 Aug 2026, 00:28 UTC

All newsPlayers around this dateRead on Steam

I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually.

Also, if by any chance, you have an open battle with a coastal or island region (attacking from the sea), and the battle doesn't resolve, enter the battle view and abandon the "front". This shouldn't have been possible, but just in case ;)

Thank you for your patience and apologies for the inconvenience.

Zyggy

Hotfix Changelog

  • [FIXED] a number of situations related to attacking coastal or island regions that resulted in the attacking battalion simply saying "negative". You can now properly assault and conquer island and coastal regions from the sea (using battalions)

  • [UPDATED] in the second tutorial episode, moved the appearance of the supply route bottleneck marker one step earlier to make things hopefully clearer

More from Kaiserpunk

Other announcements

All news
Game update31 Aug 2026Hotfix - 1.05.014Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information…Game update21 Aug 2026Hotfix - 1.05.013Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autos…Game update18 Aug 2026Hotfix - 1.05.012Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save? . We still cannot give you a def…