Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KaiserpunkNewsHotfix - 1.05.011
Game update

Hotfix - 1.05.011

Kaiserpunk · published 18 Aug 2026, 09:34 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zilch, zero. Like everything's dandy, while of course, it clearly isn't.

We've expanded the logging of the save process substantially. We hope that will get us all the way or at least closer to the problem and therefore fixing it for everyone. We've also added a "secondary log" to go in parallel, as a fallback.

Those of you who are experiencing autosave/save crashes, please, please, please, update the game, load your save, go to save it and when it crashes, collect the logs and send them to us via the usual channel. The additional log is in the same folder (C:\\Users\\USERNAME\\AppData\\LocalLow\\Overseer Games\\Kaiserpunk) as the usual ones. The file is called "save_diagnostics.log"

The crashes are pretty much the focus of this update (although not solely), but worry not, we are resuming our work on the other issues you've reported and should have another hotfix for you very soon.

Hotfix Changelog

  • [ADDED] A much more detailed logging of the save process and another log going in parallel.

  • [UPDATED] Immigration in Sunda region got a big boost

  • [UPDATED] Improved font quality used in Simplified Chinese

  • [UPDATED] Switched font used in Japanese to [i]BIZ UDPGothic[/i]; increased quality

  • [UPDATED] Switched font used in Korean to [i]Pretendard[/i]; increased quality

More from Kaiserpunk

Other announcements

All news
Game update31 Aug 2026Hotfix - 1.05.014Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information…Game update21 Aug 2026Hotfix - 1.05.013Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autos…Game update18 Aug 2026Hotfix - 1.05.012Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save? . We still cannot give you a def…