KAISERPUNK · public · first seen
Hello everyone,
We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback! - The Overseer Team
[ADDED] Production stat to the tooltips for production buildings. Tooltips now show how much the building will produce.
[ADDED] Opening a frontline using air squadrons is now a properly valid action.
[ADDED] Buildings placed from the City Builder Resource Picker and Production Chain UI now have their production set to the resource selected.
[UDPATED] Picking a resource in the Production Chain Resource Selector, now properly selects that same resource to be displayed in the production chain panel (on the right).
[UDPATED] Placing a building by selecting it via the Production Chain Panel, now properly automatically sets whatever was displayed in the Production chain panel as the building’s product output.
[UPDATED] Independent fleets in ocean regions are no longer undersupplied by default.
[UPDATED] Adjusted fire risk accumulation within and outside of Fire station coverage.
[FIXED] A battlemarker placement error that could cause a battlemarker to appear right over a division figurine causing silly overlaps and inability to select either of them properly.
[FIXED] Multiple cases where units or elements on the world map would not be properly picked as shown by the mouse over tooltip.
[FIXED] An error that could potentially cause your city to become fireproof. No more fires EVER. The fix is retroactively applied.
[FIXED] a text going out of bounds in the frontline view.
[FIXED] An issue where destroyed buildings would show a red overlay even after being repaired.
[FIXED] Five-Star Governor achievement is now getting triggered as intended.
[FIXED] Production Achievements Life of Leisure, Farmboy and Lumberjack now counts output correctly.
[FIXED] Numbers can now be manually entered in the Peace negotiations UI of the Diplomacy Panel when adding resources to the Peace Treaty.
[FIXED] An issue where houlding down the mousebutton to add higher increments of resources in the Diplomacy Panel didn't always fire consistently.
[FIXED] Trade screen no longer gets weird resource UI additions when opening the resource picker.
[FIXED] An issue where merging a carrier into another fleet may result in the fleet unit using one of the airplane models.
[FIXED] Multiple issues where land units can move onto independent land region instead of attacking it. Divisons can still sometimes cross such territory, but only as a last resort and only visually. All movement rules and limitations are now respected.
[FIXED] An issue that resulted in Divisions being deselected in favor of regions even when the player doesn't click on said region.
[FIXED] Population Panel not showing the next population milestone correctly.
[FIXED] Copy tool now correctly includes building upgrades when being used in Planning Mode.
[FIXED] An issue where the FPS Cap setting in the Video Settings was often made unavailable.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2012191 | 8323400102686861098 | 2966531546438910898 |