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Patch notes · published by the developer

Patch - 1.05.016

On Steam

Hello everyone,
We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback! - The Overseer Team

Changelog - 1.05.016

  • [ADDED] Production stat to the tooltips for production buildings. Tooltips now show how much the building will produce.

  • [ADDED] Opening a frontline using air squadrons is now a properly valid action.

  • [ADDED] Buildings placed from the City Builder Resource Picker and Production Chain UI now have their production set to the resource selected.

  • [UDPATED] Picking a resource in the Production Chain Resource Selector, now properly selects that same resource to be displayed in the production chain panel (on the right).

  • [UDPATED] Placing a building by selecting it via the Production Chain Panel, now properly automatically sets whatever was displayed in the Production chain panel as the building’s product output.

  • [UPDATED] Independent fleets in ocean regions are no longer undersupplied by default.

  • [UPDATED] Adjusted fire risk accumulation within and outside of Fire station coverage.

  • [FIXED] A battlemarker placement error that could cause a battlemarker to appear right over a division figurine causing silly overlaps and inability to select either of them properly.

  • [FIXED] Multiple cases where units or elements on the world map would not be properly picked as shown by the mouse over tooltip.

  • [FIXED] An error that could potentially cause your city to become fireproof. No more fires EVER. The fix is retroactively applied.

  • [FIXED] a text going out of bounds in the frontline view.

  • [FIXED] An issue where destroyed buildings would show a red overlay even after being repaired.

  • [FIXED] Five-Star Governor achievement is now getting triggered as intended.

  • [FIXED] Production Achievements Life of Leisure, Farmboy and Lumberjack now counts output correctly.

  • [FIXED] Numbers can now be manually entered in the Peace negotiations UI of the Diplomacy Panel when adding resources to the Peace Treaty.

  • [FIXED] An issue where houlding down the mousebutton to add higher increments of resources in the Diplomacy Panel didn't always fire consistently.

  • [FIXED] Trade screen no longer gets weird resource UI additions when opening the resource picker.

  • [FIXED] An issue where merging a carrier into another fleet may result in the fleet unit using one of the airplane models.

  • [FIXED] Multiple issues where land units can move onto independent land region instead of attacking it. Divisons can still sometimes cross such territory, but only as a last resort and only visually. All movement rules and limitations are now respected.

  • [FIXED] An issue that resulted in Divisions being deselected in favor of regions even when the player doesn't click on said region.

  • [FIXED] Population Panel not showing the next population milestone correctly.

  • [FIXED] Copy tool now correctly includes building upgrades when being used in Planning Mode.

  • [FIXED] An issue where the FPS Cap setting in the Video Settings was often made unavailable.

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