Kaiserpunk
Playing now
12+4 vs. yesterday
1.9%of peak
All-time peak
632Mar 2025
Playing now
12+4 vs. yesterday
All-time peak
632Mar 2025
| Published | Title | Build |
|---|---|---|
| Hotfix - 1.05.020 Just a quick one today. Only 3 fixes, before we get back to the next proper update. · Effective radius of the fire station now properly follows the fire station when moving it · Ordering a commander to join a division that is not in the same region, now properly merges the commander into the division, as intended. You don't have to click twice. · With the help of General Curmudgeon , found anot… | 26138884 | |
| Hotfix - 1.05.019 1.05.019 Changelog · \ Effective radius of the firestation now properly follows the firestation when moving it · FIXED] Ordering a commander to join a division that is not in the same region, now properly merges the commander into tje division, as intended. You don't have to click twice. | 26077404 | |
| Patch - 1.05.018 Hi everyone, Today we have a new patch for you. This one touches on a number of issues that has been reported. Primarily some performance fixes to avoid stuttering issues, some problems related to commanders, localization and the tutorial. It also includes a fix to fire trucks getting stuck outside of fire stations under certain circumstances. We hope this helps improve the Kaiserpunk experienc… | 26047017 | |
| Hotfix - 1.05.017 Hey everyone, Putting out a hotfix for an issue around fires and their ability to spread in unintended ways. This fix includes a few different changes as the issue arose from multiple factors as opposed to a single bug. Overall this should lower the risk of fire and when a fire breaks out it doesn't have the same knock on effects, making fires much more managble to handle. Appologies to the one… | 25774801 | |
| Patch - 1.05.016 Hello everyone, We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback! - The… | 25480618 | |
| Hotfix - 1.05.014 Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information… | 25036056 | |
| Hotfix - 1.05.013 Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autos… | — | |
| Hotfix - 1.05.012 Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save? . We still cannot give you a def… | — | |
| Hotfix - 1.05.011 Hi everyone, As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zilch, zero. Like everything's dandy, while of course, it clearly isn't. We've expanded the logging of the save process… | — | |
| Hotfix - 1.05.010 Another hotfix to help resolve some of the most common issues. Note we're aware of an issue where demolishing buildings don't offer a refund properly. We're working on it! Hotfix changelog · \ Demolishing a bridge that was saved in a previous session will no longer cause a UI soft-lock. · \ Battallions and other divisions will no longer refuse to attack regions or join frontlines. If they do, P… | — | |
| Hotfix - 1.05.009: Autosave/save crash fix Finally identified the culprit behind the on save crashes. Decorations. Not all, but some. Saving with them in the city would essentially freeze the game on saving, push it into a loop and crash it. That is the ONLY fix in this tiny update, but I think we can agree it's important. My sincerest apologies to everyone who experienced these issues. As always, if you continue experiencing crashes or… | — | |
| Hotfix - 1.05.008 Hotfix Changelog · \ A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination. · \ Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of b… | — | |
| Hotfix - 1.05.007 Hotfix Changelog · \ "Finish the tutorial" achievement can now be properly... achieved · \ Heritages no longer show they provide Region stability bonus in any form as that is no longer used at all. · \ Disbanding a tank division can no longer grant back corvettes and similar nonsense · \ Resource overview (default TAB) no longer shows stale icons of what buildings are producing. · \ Resource pi… | — | |
| Hotfix - 1.05.006 Hotfix Changelog · Fixed an issue where the Pounder gun artillery unit wouldn't unlock as it should when you reach the appropriate development stage. | — | |
| Hotfix - 1.05.005 Hey everyone, got a number of fixes for this hotfix. Thanks for all the feedback that's been coming in, we try and go through everything and get back to you. Recruitment A note on Recruits needed for military unit training. Note that recruitment happens from your unemployed pops. That's the total pool available. Once the unit is trained (drafted) it's removed from your pool, but typically gets… | — | |
| Hotfix - 1.05.004 I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually. Also, if by any chance, you have an open battle with a coastal or island region (attacking from the sea), and the battle doesn't resolve, enter the… | — | |
| Hotfix - 1.05.003 Hotfix Changelog · Fixed an issue where immigration for The British Isles were too low to register meaning playing on those maps would prevent your population from growing. | — | |
| Hotfix - 1.05.002 Hotfix 1.05.002 Changelog · Fixed an issue in the second tutorial "Modern Warfare", where if you click Central Europe while having your infantry division selected the Tutorial soft locks. · You need to select Central Europe, any selected division is force deselected to prevent confusion and to enable direct selection of a region · Even if a division is then reselected, the region will recognize… | — | |
| Kaiserpunk: Strategic Warfare - Available Now!major Governors! Kaiserpunk: Strategic Warfare Update is officially out now! After months of talking about what’s coming, it’s finally time to get your hands on it. New frontline mechanics, new AI, refreshed diplomacy, updated military production - and plenty more. We’re really looking forward to hearing what you think of this update and seeing how you take on the new battlefields. Your input and fee… | 24712944 | |
| Hotfix 1.02.003 We have another small hotfix for the latest update, primarily to add some safety measures to Trade deals to account for some edge case issues related to cash trades. · Added safeguards to several situations that could cause the Trade deal panel to act up · The Long March memorial description text fixed to show the proper imimgration level addition | — | |
| Hotfix - 1.02.002 Changelog 1.02.002 · Fixed an issue where the Outpost region upgrade info panel would not be able to be interacted with correctly | — | |
| Update - 1.02.01 Anniversary Updatemajor Happy Anniversary Week, Kaiserpunk! Almost a year ago, we launched Kaiserpunk. With its official birthday just a couple of days away, we’re kicking off celebration early with our One-Year Anniversary Update for all of you to enjoy! This update brings new content, features, balance improvements, and bug fixes. Let’s dig into what’s new! New Monuments and Landmarks We’re introducing a new categor… | — | |
| Hotfix - 1.01.021 Greetings governors, As some of you have reported, there's been some issues around war weariness and peace negotiations where peace has been very difficult to reach with the AI in some cases. We decided to look into this in particular and have made some changes to help improve this while we're still working on our long term warfare changes. We hope this helps as you'll be able to reach a peace… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Oct 2026 | Fri | 11:08 | Hotfix - 1.05.020 | 26138884 | public | 1 | — |
| 20 Oct 2026 | Tue | 14:02 | Hotfix - 1.05.019 | 26077404 | public | 1 | — |
| 19 Oct 2026 | Mon | 13:44 | Patch - 1.05.018 | 26047017 | public | 1 | — |
| 7 Oct 2026 | Wed | 11:22 | Hotfix - 1.05.017 | 25774801 | public | 1 | — |
| 23 Sep 2026 | Wed | 15:07 | Patch - 1.05.016 | 25480618 | public | 1 | — |
| 8 Sep 2026 | Tue | 09:23 | No patch notes · unannounced build | 25173488 | public | 1 | — |
| 31 Aug 2026 | Mon | 14:39 | No patch notes · unannounced build | 25036052 | public | — | — |
| 1 Apr 2026 | Wed | 09:44 | No patch notes · unannounced build | 22582999 | previous_version | — | — |