Endorphin Vice
Playing now
25−7 vs. yesterday
20%of peak
All-time peak
122Apr 2026
Playing now
25−7 vs. yesterday
All-time peak
122Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | MULTIPLAYER UPDATE IS ALMOST HERE: Sandbox, TDM FFA & Unlockables THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox framework into real-time online multiplayer. WHAT'S COMING THIS FRIDAY • Full Sandbox Physics Online: Complete mechanical freedom, dynamic ballistics, and unscri… | — | |
| Major update | BRUTAL SUPERPOWERS UPDATE SUPERPOWERS UPDATE This update introduces the first version of the Superpowers System in Endorphin Vice , a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate, and dominate the sandbox. The system currently includes 2 main superpowers , but it was built to support many more. I want to keep add… | 23495162 | |
| In-game event | Water Physics & Bodycam Audio Water & Physics Overhaul · Realistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume. · 100% Interactable Water Combat: Water is fully dynamic. You can shoot into the water from the surface, shoot underwater, and interact with the fluid mechanics completely. · Dynamic Audio Collapsing: Implemented r… | 23169298 | |
| In-game event | Jetpacks, Counters and Advanced NPC AI Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with precision. Tactical Counter System: New reactive combat animations. You can now intercept NPC Punches in real-time, allowing for lethal counter-attacks and impr… | 23056277 | |
| Major update | Major Update: Physical Realism & Combat Recode // Endorphin Studios all rights reserved █████████████████████ ██████████ Kinetic Ragdoll & Bone Trauma NPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces. · Surface Impacts: Ragdolls now emit material-specific particles concrete █████ · Trauma Thresholds: High-velocity impacts trigger dynamic blood decals and █████ effects.… | 22950966 | |
| In-game event | STEALTH + PARKOUR + AERIAL EXECUTIONS deterministic Parkour System: Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless roof-to-roof navigation. Aerial Executions: You can now utilize verticality for lethal takedowns. While falling or jumping from an elevated surface, press the fire… | 22745611 | |
| Major update | CINETIC PENDULUM CABLE 🔗 1. THE KINETIC ANCHOR Your new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox. · Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a hand, it tethers the hand. Shoot the femur, they hang by the leg. Every single hit shifts the target's center of gravity dynamically. · K… | 22629954 | |
| In-game event | DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS 1. High-Caliber Hair Deformation The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation . When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system. 2. Physical Inventory & 3-Slot System Survival and combat are now more ta… | 22542878 | |
| Game update | STEAM DECK SUPPORT + ASUS ROG ALLY SUPPORT+ CONTROLLER SUPPORT! I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project and is not affiliated with, sponsored by, or endorsed by ASUS or any other third-party hardware manufacturer. All trademarks remain the pro… | — | |
| Major update | Update: The Brutal Melee & AI Fighters ! + insane announcement coming soon 💀 Head Stomping! When an enemy is knocked out cold and in full ragdoll on the floor, the fight is in your hands. Walk up to grounded targets and unleash a devastating head stomp to finish them off completely. 🩸 BRUTAL Melee System is Back We've overhauled the physics and impact mechanics so every single punch feels incredibly heavy. The melee system has been entirely revamped with new blood V… | 22384671 | |
| In-game event | INFINITE PROCEDURAL ROOM GENERATOR (CQB) TRAINING A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite Procedural CQB mode from scratch. Every single time you hit start, the game spits out a completely unpredictable shoot house. We’re talking millions of RNG… | 22258161 | |
| Major update | Massive +40 FPS Boost, Complete Character Rebuild & New Horde System Insane Double Optimization: Up to +60 FPS This update brings a massive leap in performance through two major technical overhauls: 1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By completely rewriting their logic, animations, modularity, compatibility, and AI, the system is now incredibly smooth. This monumental task alone dropped t… | 22216499 | |
| Major update | Complex Trauma Medical System v1.0 Drugs, Medicine, brain aneurysm, Heart 😵 1 . Agony System and Terminal States A new Post-Processing system has been integrated that simulates the vision of a soldier going into shock: Reactive Visual Shock: Taking a shot generates A EXTREME visual shock Death Agony: If your health drops below 25, the screen will permanently blur, warning you that collapse is imminent if left untreated. Cardiac Arrest (Fibrillation): If stress, blee… | — | |
| Game update | UI BUG FIXES AND MORE i have fixed almost every HUD/ui bug reported, now it works good, and i have fixed the start menu , if you encounter any other bug please report it ASAP, i will fix it in the same day and update it. | — | |
| In-game event | Trowable items - slide This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working. Surface-Based Sliding (Real Physics) Your slide now depends on surface angle, friction, and your actual speed . Steep surfaces = faster, longer slides. Flat surfaces = controlled momentum. And yes you can use weapons while sliding . Throwable Knives & Axes You can now throw knives and axes with ultra-rea… | — | |
| Major update | 🚨 INSANE UPDATE : REAL BULLETS, REAL PHYSICS, REAL AI 🚨 NEW REAL-LIFE BULLET SYSTEM Bullets are now fully simulated like real projectiles. · Real gravity drop · Wind deviation · Real-time ballistic HUD calculation · True projectile travel (no hitscan) · Real penetration and impact physics Every shot now behaves like a real-world ballistic simulation. COMPLETELY REWRITTEN AI SYSTEM (FROM SCRATCH) The AI is now brutal, tactical and reactive. · Fully o… | — | |
| Major update | INSANE UPDATE! CHAINSAW AND PHYSICS Update Log: Physicality & Brutality Expansion This update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system. Advanced Gore & Execution System · Gore System 2.0: Fixed legacy clipping issues and "brutally improved" the dismemberment logic. Damage models now reflect the caliber and veloc… | 21346917 | |
| Game update | New Hardware Verification System & Performance Clarification We have noticed a common misconception in recent reviews and feedback: the belief that "Simple Graphics" = "Runs on any hardware" . We want to address this directly to manage expectations and ensure you have the best experience. 1. The "Low Poly" Visuals are Intentional This game is a CPU-intensive physics simulation . It calculates thousands of rigid body collisions, interactions, and mathemat… | — | |
| In-game event | UPDATE — ADVANCED TACTICAL OVERHAUL New Procedural Weapon Sway Weapons now feature fully procedural sway in both first-person and third-person views. This adds: · Subtle micro-motions based on breathing · Weight shifting when moving · Natural drift during idle states · Dynamic responses to acceleration and deceleration Realistic Aiming Tics & Hand Vibration When aiming, weapons now exhibit procedural micro-ticking , inspired by r… | — | |
| Game update | important fixes and "bike" we have patched some bugs but disabled for 1-2 weeks the PHYSICS BIKE; because we migrated all our project intoa different pc and for some reasons some bugs occurred with engine, this is why some materials and things may have a different name, but we have fixed some bugs and since i didnt want to wait other week and delay it i release with some fixes + bike disabled for issues wich will be fixe… | — | |
| Major update | BIGGEST UPDATE OF ALL TIME, THE MOST REALISTIC GORE YET + CAMPAING SOON 🔥 MAJOR UPDATE NOW LIVE 🔥 Brace yourself for the biggest update in Endorphin Vice history. This patch redefines realism, performance, and brutality. NEW CONTENT · New Characters – Including ghillie snipers, degenerates , and more unique enemies. · New Outfits & Helmets – Fresh tactical pants, customizable helmets, and gear. · 20+ New Weapons – Including the Shorty , revamped animations, and d… | 20156299 | |
| Game update | QUALITY UPDATE #2 Gameplay Improvements: • Shooting is now more realistic, with proper impulse reactions. • Recoil and camera shake have been improved using enhanced procedural animations. Bug Fixes: • Fixed issue where the player would keep shooting during executions. • Fixed arms randomly flying or detaching during gameplay. • Fixed sitting animation while mounting bikes. • Fixed hand-covering pose when taking… | 18244459 | |
| Game update | game improvements bug fixes and better game feeling note that this update its almost nothing, i have a big update being made and i had to release this to fix some bugs and improve the game while im working on the big stuff | 17920468 | |
| Game update | INSANE RAGDOLL IMPROVEMENT UPDATE! Significant Performance Optimizations Enjoy smoother gameplay with improved efficiency. New Dynamic Red Crosshair Now turns red upon hitting a character for better visual feedback. Massive Ragdoll Overhaul The new system ensures consistent and realistic ragdoll physics on every PC, regardless of hardware specs. Unreal’s physics now work flawlessly across all setups, and I’ve fine-tuned it to pe… | 17566666 | |
| Game update | NEW DRONE KAMIKAZE/BOMBER SYSTEM New Update! New Map: Woods Sandbox – Explore a vast, open environment perfect for tactical gameplay. Improved HUD: The crosshair is now dynamic, adjusting based on movement and actions for better accuracy. New Drone Systems: Added Kamikaze and Bomber drones for strategic air assaults. | 17555605 | |
| Game update | bug fixes, please read! Changelog: ✅ Fixed vehicle not entering in certain levels. ✅ Fixed ragdoll starting closer to the vehicle. ✅ Fixed all settings—now working perfectly. I fixed all of this in just 15 minutes! Please report bugs on Discord if I don’t know they exist, I can’t fix them! I literally fix them in seconds when reported. | 17542298 | |
| Game update | 🔧 Good Quality Update 🤕 NPCs will now try to grab your barrel after being shot. 🛠️ Fixed Russian weapons. 🖱️ Menu blocking issue resolved. 🎥 Camera improvements. 🎯 The crosshair is no longer centered on the screen... People complained, so I fixed it! 🐛 Fixed more bugs, but I didn’t write them down, so I lost the list. 😅 🎛️ Fixed the camera filter. 📹 Bodycam and Hellmet Cam issues fixed. | 17087284 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.