Bullets are now fully simulated like real projectiles.
Real gravity drop
Wind deviation
Real-time ballistic HUD calculation
True projectile travel (no hitscan)
Real penetration and impact physics
Every shot now behaves like a real-world ballistic simulation.
The AI is now brutal, tactical and reactive.
Fully optimized new AI core
Enemies hear gunshots, footsteps and impacts
They investigate last known position
Search areas dynamically
React to sound sources
Hunt you down instead of standing still
No more dumb bots. They stalk, flank and hunt.
A fully physical helicopter with real aerodynamics.
Real lift, drag and torque
Real inertia and weight
Real crash physics
Real damage behavior
Flying now feels dangerous, heavy and real.
Doors are now full physics objects.
Procedural hand interaction
Lock system
Physical hinges
Breakable
Push, kick, breach, shoot
No animations. Only physics.
Vehicles now react realistically to combat.
Wheels can be destroyed
Tires lose air and start hissing
Vehicle handling changes dynamically
Real hit reactions
You can cripple vehicles instead of just exploding them.
Massive performance rewrite.
Gore system optimized
Physics optimized
AI optimized
Spawner optimized for CQB
CPU usage dramatically reduced
More enemies, more physics, more destruction — at higher FPS.
A new brutal weapon added to the sandbox.
Extinguish fires
Physics-based interaction
Can be used as a weapon
Explosive
Physical
Chain reactions
Fire propagation
New impact sounds
New dirty hit FX
Real physical reactions
Hits now feel heavier, dirtier and more violent.
Free-hanging climbing is back to full realism.
Procedural body positioning
Real hand placement
Physical weight transfer
No animation snapping
Feels like the original realistic system — but better.
Hundreds of fixes across physics, AI, animations, UI and performance.
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