Today we're making a significant improvement to the Endorphin Vice multiplayer experience:
- We've noticeably improved the accuracy of shots in high-latency situations.
- We've reduced the need to excessively aim ahead of moving players.
- Shots now feel much more immediate, even on 100–200 ms connections.
- We've improved the stability of automatic weapons under packet loss.
- We've added server confirmation and validation for combat actions.
- We've implemented protection against duplicate, altered, or excessively sent shots.
- We've added smart limits to prevent malicious requests from impacting game performance.
- We've optimized network usage for NPCs, vehicles, aircraft, turrets, and collectibles.
- Idle objects now consume significantly fewer resources.
- Vehicles automatically regain maximum synchronization quality when used or moved.
- We've added game progress recovery after a brief disconnection. - Upon reconnecting, your score, team, appearance, and selected equipment are preserved.
- We improved the security and stability of the Sandbox creation tools.
- We added personal and global limits for created NPCs, vehicles, and objects.
- We implemented progressive pauses for excessive creation attempts.
- Created objects can be automatically cleaned up when their owner leaves the session.
- The server controls which NPCs and objects are allowed in the Sandbox.
- We improved general validations to prevent invalid or potentially harmful actions.
• - Added Steam friend invitations for multiplayer sessions.
- Accepting an invitation now automatically joins the host's game.
- Added Public, Friends Only, and Invite Only privacy options.
- Improved Steam P2P session joining and invite reliability.
- Superhero spawns fixed.
- Ragdoll sound spam fixed.
- Ragdoll sound when not looking at them fixed.