Endorphin Vice · published · build 22542878
The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.
Survival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots, you can see your weapons holstered on your body.
Gravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs. This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.
The world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.
You can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.
We’ve streamlined the controls. There is now a context-sensitive button for almost everything—spawning, interacting, and equipping weapons. Additionally, new items like the Toolbox have been added to expand your creative destruction.
Hip Fire. You no longer need to aim down sights for every encounter.
Collision Fixes: We’ve swept through the maps to fix "snagging" and clipping issues, ensuring smoother movement for both players and ragdolls.
Skippable Intro: No more waiting. You can now skip the intro sequence and jump straight into the carnage.
russian allys
russian enemy
ukranian ally
ukranian enemy
thanks for buying my game, forever thankfully, thanks everyone, i love you guys.