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Endorphin ViceNewsWater Physics & Bodycam Audio
In-game event

Water Physics & Bodycam Audio

Endorphin Vice · published 10 May 2026, 17:30 UTC · build 23169298

All newsPlayers around this dateRead on Steam

Water & Physics Overhaul

  • Realistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume.

  • 100% Interactable Water Combat: Water is fully dynamic. You can shoot into the water from the surface, shoot underwater, and interact with the fluid mechanics completely.

  • Dynamic Audio Collapsing: Implemented realistic water sound effects. Sounds are correctly muffled, distorted, and "collapsed" when the camera or player is submerged.

Audio Improvements

  • Realistic Bodycam Sounds: Audio is now correctly filtered and processed to sound distinct and authentic when using the Bodycam perspective.

Bug Fixes & Core Adjustments

  • AI Aiming: Fixed an issue where the AI was failing to aim upwards at the player or other targets.

  • Ragdoll Activation: Fixed a critical bug where the main ragdoll wouldn't properly enable when death was caused by a weapon.

  • Turrets: Fixed and restored proper turret functionality.

A Note from the Developer:

Please note that this update might be a bit smaller than the previous ones. This is because I have been dedicating a lot of time to working on something very good that is coming in next week's update!

Thank you to everyone who is supporting the game. If you are enjoying Endorphin Vice, please consider leaving a review on Steam it helps the project a lot!

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