Endorphin Vice · published · build 22216499
This update brings a massive leap in performance through two major technical overhauls:
I have recreated the characters from absolute zero. By completely rewriting their logic, animations, modularity, compatibility, and AI, the system is now incredibly smooth. This monumental task alone dropped the processing time from 17.73ms down to 11.86ms per frame. We recovered ~5.87 ms, which represents a massive 33% reduction in the total cost per frame when having 33 characters on screen.
OLD (56 fps and 17.73 ms)
Combined, the character optimization and the removal of Lumen will give you a raw, highly stable increase of 20 to 40+ FPS. The game is now insanely optimized.
NEW (IGNORE CLOTH) JUST LOOK AT THE MS AND FPS DIFF
We are officially removing Lumen forever. While it looked good, it was consuming an unjustifiable amount of GPU and CPU resources.
The brain of the enemy AI has been entirely rebuilt for maximum smoothness and tactical realism:
Completely dynamic, heavily optimized, and brutally realistic wave-based combat. They will hunt you down flawlessly.
If you start shooting, the AI will now actively run away from you to find the safest possible location. (civilians)
Police units now have strict logic and will only open fire on armed suspects.
Improved Smoothness: Overall AI navigation and decision-making are vastly more fluid.
We are turning up the anatomical accuracy to 100%
Organs, veins, arteries, and bones are now fully visible and much more detailed when flesh is destroyed (they were a little hidden before).
Shooting an enemy in the hands will now shatter their bones with realistic physics.
Added terrifyingly realistic screams to match the new physical damage system.
Transparency is key. Because the characters and AI have been entirely recreated from zero, porting the melee fights and execution systems to this new architecture is a complex task. Rather than delaying this massive FPS and Horde update for a whole month, I have decided to temporarily disable executions and melee fights. They will return in a future update, better than ever.
thanks for buying my game... i will always be grateful on the people who support me, a forever thanks.