SpriteMancer
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
510 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
510 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | SpriteMancer v0.3.1.0 Added "Background" Element. · Added "Filtering" option for 3D Models that enables texture interpolation. · Added "Mipmapping" option for 3D Models. · Added auto backups every 5 minutes. · Added "Backup" section in "File>Recent" that contains the last five auto backups. · Added "Toolbar" section above the preview. · Added an option to highlight the selected panel. This is enabled by default now… | — | |
| Major update | SpriteMancer Particle Update Hey everybody! First of all, I want to say sorry that this update took so long to be finished. The update was planned to be released in April, but life has been funny since then and It took a big chunk of my time. Thankfully everything is slowly going back to normal and I managed to wrap up the update (Physics Particles were planned for this update, but I really need to take a break so it was c… | — | |
| In-game event | SpriteMancer v0.2.1.0 v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and to allow more functionality like the new "Canvas" element that allows grouping other elements inside. This is a big change in how SpriteMancer works internally, so the appearance of new bugs is expected, but I'll be fixing them during thi… | 10862507 | |
| In-game event | SpriteMancer v0.2.0.3 Added "Copy/Paste as paremeters" to layer context menu. · Added "Blank" fluid preset. · Added an option to clear textures from the dev menu. · Removed redundant files from the app. · Changed timeline length slider from seconds to frames. · Timeline interpolation is now only refreshed when the frame changes to better reflect expected results. · Unused textures are now auto-cleared periodically t… | — | |
| In-game event | SpriteMancer v0.2.0.2 Added direction widgets for particle's direction and angle properties. · Added "Cross" particle to the particle library. · "Allow panel resizing" is now enabled by default. · Sliced spritesheets and GIFs are now played correctly. · Fixed a bug that would alter the render is the timeline wasn't at frame zero. · Fixed a bug that would prevent burst emitters to work with the timeline. · Fixed a bu… | 10756272 | |
| Major update | SpriteMancer Timeline Update Lots of changes in this new update! The main one is of course the Timeline, but there's more cool stuff being added too: Fluid Collisions Images and shapes now have a "Solid" checkbox that make them solid for different elements (only fluids for now, more to come). New Inspector and Layout The new layout makes everything more accesible, and the new inspector allows for better control of the elem… | — | |
| In-game event | SpriteMancer v0.1.2.0 As SpriteMancer is in early access and we are heading to v1.0 once the EA period ends, It didn't make sense to name builds v1.x.x.x. That's why from now on SpriteMancer builds will follow this pattern "v0.X.Y.Z": X: This will be increased when there's a "major" new feature, like the upcoming Timeline. Y: This will be increased when there's a "minor" new feature, like image transform box or new… | — | |
| In-game event | SpriteMancer v0.1.1.2 Added new element "Shape". · Added image transformation box to Image element. This allows quick resizing and rotation of an image. · Added .MOV support with transparency. · Added backup loading when opening SpriteMancer after a crash. · Added an option to scale GIF output. · Added an option to set Spritesheet distribution: Compact, Horizontal or Vertical. · Added an option to match video speed… | — | |
| In-game event | SpriteMancer v0.1.1.1 Node Graph can now be zoomed in and out. · Export animation path is now remembered between sessions. · Import/Export project path is now remembered between sessions. · Added scrollbars to previews. · Added "Enable panel resizing" to the main menu. · Added "Node Graph" section in preferences. · Added an option "Create new nodes at mouse position" to preferences. · Added "Drag and drop" support f… | — | |
| In-game event | SpriteMancer v0.1.1.0 GUI Scaling has been added. This is a work in progress feature that will be improved in the next updates. · Images can now be animated by slicing a spritesheet or loading a GIF. · GIF file support for images. · 25 examples have been added. · Added 'YellowAfterLife' to credits for GMLive and GIF support. · Layer preview can now be seen in the layer section. · Added 'Input' node. This allows havi… | — | |
| Game update | SpriteMancer v0.1.0.3 Added search button in the node graph context menu. · App's window is now handled by the OS. This allows resizing the windows from all corners and using OS shortcuts (for example, windows key + arrows). · Fixed the "unable to render sprite xxxx" crash. · Node graph context menu won't be opened if the mouse is dragged after pressing the right mouse button. · Resizing the windows no longer center… | — | |
| Game update | SpriteMancer v0.1.0.2 Added 'Extra Decimals' to preferences; This will allow increasing the decimal precision in float sliders. · Added 'Repeat' input to 'Time (Once)' slider. Renamed to 'Time (Trigger)'. · Particle 'Step/Death Emit' has now a 'None' option. · Added missing texts to localization files. · Window will resize to fit 80% of the user's display size the first time SpriteMancer is opened. · Break FX's piec… | 10317110 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.