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SpriteMancer
News
SpriteMancer v0.1.1.2
In-game event
SpriteMancer v0.1.1.2
SpriteMancer
· published
3 Feb 2023, 13:33 UTC
All news
Players around this date
Read on Steam
Added new element "Shape".
Added image transformation box to Image element. This allows quick resizing and rotation of an image.
Added .MOV support with transparency.
Added backup loading when opening SpriteMancer after a crash.
Added an option to scale GIF output.
Added an option to set Spritesheet distribution: Compact, Horizontal or Vertical.
Added an option to match video speed to preview speed for MP4/MOV/WEBM exports.
Added a new blendmode "Clipping Mask".
Added "Black And White" node.
Added "Threshold" node.
Added "Outer Glow" node.
Added new templates: 3D Pixelart, Entity Hit, Explosion, Fire, Fire Pixel and Thanos Effect.
Added an experimental "Juice FX 2.0" project importer.
Export preview window has been completely reworked.
GIF export has been completely changed, allowing transparency and better results.
Spritesheet export has been completely changed, allowing big spritesheet sizes.
Render time step time changed from 0.10s to 0.25s.
Default project is now empty. (Removed emitter)
Changed MP4 video encoder.
"Project Scale" value can now be less than 1.
Node modifiers chains are now fully disabled when the queue is broken.
Improved rendering speed by removing old code.
Improved node graph performance by refactoring the code.
Frameskip no longer speeds up videos and gifs.
Math nodes values can now be negative.
Canvas resize window can now be closed with Enter key.
Curve node no longer breaks when using specific values.
Image's Timed section time sliders can no longer reach zero and crash the app.
Helpers "Below/Above" are now included in the preferences file.
All time sliders can now be set to any values using CTRL+LMB and no longer snap to the closest step value.
More from SpriteMancer
Other announcements
All news
In-game event
27 Oct 2023
SpriteMancer v0.3.3.0
Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! Text Element Create texts fast and easily with the new <Text> element. Image + Paths Paths can now be applied to images to transform them or to create a stream of images. Bake Element/Preview Two new functions have been added to bake the given Element or Preview into an Image for further processing. Ch…
In-game event
21 Aug 2023
SpriteMancer v0.3.2.2
Added an option to share the pivot point between all particle images. · Added a preference option to enable/disable full path on the project tab. · Reversed the order in which canvas sub layers are rendered. · Disabled transform box for Background element. · Layers can no longer be selected in the preview if they are invisible. · Made layer reordering a bit more precise. · Default Fluid timeste…
In-game event
11 Aug 2023
SpriteMancer v0.3.2.0
SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos. · Added new element "Point Light". · Added "Ambient Light" to 3D Scenes. · Added 3D Transform Gizmos. · Added an offset value for 3D Models. · Added a "Enable Gizmos" button to the p…