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SpriteMancer
News
SpriteMancer v0.1.1.1
In-game event
SpriteMancer v0.1.1.1
SpriteMancer
· published
27 Jan 2023, 12:39 UTC
All news
Players around this date
Read on Steam
Node Graph can now be zoomed in and out.
Export animation path is now remembered between sessions.
Import/Export project path is now remembered between sessions.
Added scrollbars to previews.
Added "Enable panel resizing" to the main menu.
Added "Node Graph" section in preferences.
Added an option "Create new nodes at mouse position" to preferences.
Added "Drag and drop" support for GIF files.
Added "Rotation" node.
Added "Scale" node.
Added "Skew" node.
Particle's life is now shown in seconds instead of frames.
Render duration is now shown in seconds instead of frames.
Re-ordered "Preferences" window.
Nodes input/outputs have been moved up to make space for future multiple inputs/outputs.
Nodes now read their name from the language file instead of the project file.
"Precision" slider in "Smear" fx is now normalized instead of going from 0 to 400.
Removed rounding from Layers section for consistency.
Context menu no longer will shift nodes when zoomed.
"Smear" fx will no longer render while "Break" fx is active.
"Break" fx modes are now properly sorted.
Adjusted nodes creation coordinates.
"Shatter" image preset will no longer remove the slice properties of an image.
Simulation is now properly played after the "Loop problem" window shows up.
Changing UI scale no longer reverts back to the default font.
Changing language no longer resets UI scale to 1.00x.
App window will now be properly placed back in bounds after going out of bounds.
Fixed some links in the about section that didn't use the proper https protocol.
Project preview has been better adjusted to the panel.
Canvas is now properly cleared after each node pass.
Fixed an error that would crash the app when loading 3D Models.
Fixed an error that would crash the app If it tried to load a language file that no longer exists.
Fixed an error that would make images inherit wrong colors from nodes.
Fixed an error that would make the preview look darker than it should.
Fixed an error that would crash the app If the window was resized while a sliced image was being rendered.
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27 Oct 2023
SpriteMancer v0.3.3.0
Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! Text Element Create texts fast and easily with the new <Text> element. Image + Paths Paths can now be applied to images to transform them or to create a stream of images. Bake Element/Preview Two new functions have been added to bake the given Element or Preview into an Image for further processing. Ch…
In-game event
21 Aug 2023
SpriteMancer v0.3.2.2
Added an option to share the pivot point between all particle images. · Added a preference option to enable/disable full path on the project tab. · Reversed the order in which canvas sub layers are rendered. · Disabled transform box for Background element. · Layers can no longer be selected in the preview if they are invisible. · Made layer reordering a bit more precise. · Default Fluid timeste…
In-game event
11 Aug 2023
SpriteMancer v0.3.2.0
SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos. · Added new element "Point Light". · Added "Ambient Light" to 3D Scenes. · Added 3D Transform Gizmos. · Added an offset value for 3D Models. · Added a "Enable Gizmos" button to the p…