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SpriteMancer
News
SpriteMancer v0.3.1.0
In-game event
SpriteMancer v0.3.1.0
SpriteMancer
· published
4 Aug 2023, 10:44 UTC
All news
Players around this date
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Added "Background" Element.
Added "Filtering" option for 3D Models that enables texture interpolation.
Added "Mipmapping" option for 3D Models.
Added auto backups every 5 minutes.
Added "Backup" section in "File>Recent" that contains the last five auto backups.
Added "Toolbar" section above the preview.
Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu.
Added an option to select images through the preview section. This is enabled by default and can be disabled in the preferences menu.
Added "Filtering" option for Emitters.
Added an option to clear recent files list.
Added .webp export support.
Added 80 new particle images to the library.
Added a new "Theme Creator" that allows easy theme creation. This is only enabled when "Dev Mode" is enabled and is located in the "Dev" menu.
Added "Orange & Blue" theme.
Added "Electric" theme.
Added missing localization entries.
Clipping Mask now only affect the layer below.
Improved locked sliders UI/UX.
Layer's visible icon is no longer blurry.
Invisible layers are now greyed out.
Updated credits in the about window.
Updated default theme to include an accent color.
Preview zooming now default to slow zoom, and fast zoom now needs the LEFT SHIFT key to be pressed.
Export menu is now disabled in the Welcome Screen.
Angle, Speed, Scale, Life and Direction sliders for particles are now linked for easier manipulation.
Updated "Particle" and "Particle Ext." inspectors.
Updated "Emitter" inspector.
Fixed a bug that would crash the app when duplicating a particle after loading a project.
Fixed a bug that would crash the app when deleting an emitter that had particles inside.
Fixed a bug that would crash the app when loading an image in an "Image" element that had "Smear" fx enabled.
Fixed a bug that would crash the app when loading a "Node System" with "Input" nodes that were set to non-existant layers.
Fixed a bug that made "Fluids" sometimes not load an image properly.
Fixed a bug that would prevent a project from loading if it contained a particle that had "Particle Mode" set to "Random" or "Animated".
Fixed a bug that would crash the app when deleting a layer that was being used by an "Input" node.
Fixed a bug that prevented particles from spawning when "Timeline" looping was disabled.
Fixed a bug that would freeze the app when setting Blur(Simple) and Blur(Motion) to negative values.
Fixed a bug that made SpriteMancer load featured art even with the section disabled.
Fixed a bug that would crash the app when duplicating a path.
Fixed a bug that made layers not preserve their open property when dragged.
Fixed a bug that made resizing panels not accurate with UI scales greater than one.
Fixed a bug that allowed the first node of a "Curve" node's graph to be moved in the X axis.
Fixed a bug that would crash the app when placing a node in a "Curve" node to the same Y axis of another node.
Fixed a bug that would crash the app when importing an Emitter's contour that has zero pixels with an alpha value greater than zero.
Fixed a bug that would crash the app when duplicating an Attractor.
Fixed a bug that prevented certain 3D Models from loading their materials.
Fixed a bug that would crash the app when duplicating a particle via shortcut in their "Image" tab.
Fixed a bug that would freeze the app when exporting an animation while in the Welcome Screen.
Fixed a bug that would prevent Emitter's movement sliders to read/write keyframes.
Fixed a bug that made exported .mp4 roughly half speed.
Fixed a bug that would make the .jpg importer always load the previous imported .jpg.
Fixed a bug that would enable texture interpolation for 3D models randomly.
Fixed a bug that would crash the app when using undo after loading two images back to back.
Fixed a bug that would allow panels to be resized while being occluded by a window.
Fixed a bug that made $project_version key in localization not be properly loaded.
"Something went wrong" window should now auto-resize to fit its content.
"Particle Ext." size and scale increase now work properly when the particle is following a path.
Project Render settings are now properly reset on new projects.
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SpriteMancer v0.3.3.0
Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! Text Element Create texts fast and easily with the new <Text> element. Image + Paths Paths can now be applied to images to transform them or to create a stream of images. Bake Element/Preview Two new functions have been added to bake the given Element or Preview into an Image for further processing. Ch…
In-game event
21 Aug 2023
SpriteMancer v0.3.2.2
Added an option to share the pivot point between all particle images. · Added a preference option to enable/disable full path on the project tab. · Reversed the order in which canvas sub layers are rendered. · Disabled transform box for Background element. · Layers can no longer be selected in the preview if they are invisible. · Made layer reordering a bit more precise. · Default Fluid timeste…
In-game event
11 Aug 2023
SpriteMancer v0.3.2.0
SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos. · Added new element "Point Light". · Added "Ambient Light" to 3D Scenes. · Added 3D Transform Gizmos. · Added an offset value for 3D Models. · Added a "Enable Gizmos" button to the p…