
As SpriteMancer is in early access and we are heading to v1.0 once the EA period ends, It didn't make sense to name builds v1.x.x.x. That's why from now on SpriteMancer builds will follow this pattern "v0.X.Y.Z":
X: This will be increased when there's a "major" new feature, like the upcoming Timeline.
Y: This will be increased when there's a "minor" new feature, like image transform box or new elements like Shapes.
Z: This will be reserved for minor patches and hotfixes. Will, almost always, contain bugfixes and quality of life changes.



