Obsideo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Item Placement Changes - Bug Fixes Item Placement Changes Previously when dropping items they'd just fall out of your face, and sometimes bounce/roll around on the floor, this made it quite annoying to get evidence for certain equipment, mainly the laser grid. This should now be fixed, if you're within a certain distance from the floor you're looking at, and drop your item, you'll carefully place it on the floor instead, this me… | 15172228 | |
| In-game event | Hold Three Items + New Ghost Hold Three Items Due to popular demand, I've gone back to the old system of allowing you to hold up to three different pieces of equipment at once. You can also use all three at the same time, for example you can have the geiger counter and EMF on your belt while walking around with the thermometer to get readings from each piece of equipment at once. New Ghost: Bert Now, I was going to wait ti… | 15162797 | |
| In-game event | Dynamic Weather + Mission Report Dynamic Weather Added a fully dynamic weather system, there's currently 6 different weathers you can get, ranging from a clear sky, all the way to a fully raging thunderstorm. These should significantly increase the immersion, as you're creeping around the house, hearing the wind howling outside, or the rain hittin the roof, and they just add that nice extra bit of depth to each of the environm… | 15112891 | |
| In-game event | Achievements and Ghost Eliminator Ghost Eliminator Added a ghost eliminator, helping you to narrow down the ghost by ticking off interactions that you've seen. I will be improving this over the next few updates by adding a search function, and only displaying interactions that can happen based on what you've selected, but for now this certainly helps. Steam Achievements I've added Steam achievements for each ghost type, now if… | 15104566 | |
| Major update | Unreal Engine 5 Where I’ve been Hey everyone, I think the first thing I address should be where I’ve been and why there was such a big absence, to start it off I honestly didn’t expect releasing a game to take such a mental toll, I became obsessive over everything and it ended up consuming my life, and affecting my mood if the reviews dropped even slightly, I was miserable and hard to be around, and I needed t… | 15093283 | |
| Game update | Fixed Exorcisms Bug Fixes: - Fixed exorcisms not starting/failing when they shouldn't have if they did start - Fixed ghosts not randomly appearing - Fixed blood in bath interaction crashing the game Thank you everyone for reporting them! | — | |
| Major update | New Ghost, Procedural Generation, and Twitch Integration Introduction Hey everyone, firstly I want to apologize for the lack of updates on the game recently, this year university has been extremely full-on, and I haven’t had much time to do anything outside of it. I promise I am still extremely passionate about working on Obsideo, and with all the stuff I have planned in the future only makes me more excited, although I do need to point out that I’m… | 9452444 | |
| In-game event | Seance Table, Ouija Boards, Progression/Customisation, Exorcism Models Hey everyone! Sorry this update has been so long in the making, I promise I haven't lost any motivation for the game, I recently suffered a spinal injury which made it hard to sit down and focus on doing anything for around 3-4 weeks, but now it's getting better I can actually jump back in with all the ideas I've been coming up with! Thank you all for sticking with the game, and continuing to s… | — | |
| In-game event | Voice Chat / Basic Customisation / Bug Fixes Voice Chat: Holding down "V" while in the lobby, or in-game will now activate voice chat, this is currently global, so everyone can hear you everywhere in the house, I'll be working on improving the sound, and potentially look at making it location-based, meaning people won't be able to hear you if they're on the other side of the house. Basic "Skin Changer": In the lobby you now have the abili… | — | |
| Game update | Ghost Orb Changes / Brightness Slider / Ambient Bass Slider Hey everyone, just a smaller update to clean up a few issues people were having with some of the changes made in the previous, bigger update. · Ghost orbs now appear in a random room in the house, as opposed to possessing a random household object, this change was made to make the experience a bit cleaner, and allow you to spend more time looking at interactions as opposed to being glued to a t… | — | |
| In-game event | Naughty Or Nice (Chrismas Ghost) Krampus Krampus is a horned figure in Central and Eastern folklore, who during the Christmas season, comes and scares children who have misbehaved. Find out more about him here . Have you misbehaved this year? Find out by exploring the houses in Obsideo. · Prayer when any menu is open, and someone presses p (someone else who wasn't you in multiplayer). · J in ghost eliminator closing journal ·… | — | |
| Major update | Winter Update (Major Changes) Hey everyone! This update has honestly been an insane push to get out the door in time for Christmas, but this won't be the last update before Christmas. I feel like I've finally gotten the game to a stage I feel happy with, and I really, really can't wait to see what you all think once you've gotten your hands on it, I'm absolutely loving the support from everyone, I know this update took over… | — | |
| In-game event | Significant Networking Improvements + Sprinting New Networking Backend Hey everyone, over the past 2 weeks I've been working tirelessly to rebuild the backend for the servers, and from what I can tell, and what we've tested, the results have been outstanding. Everything is now performing exactly how it should've been the whole time, so if you were experiencing any networking issues at all (Friends not being in the right spot, doors not openi… | — | |
| Game update | Bug Fixes + Loading Screen Bug Fixes · Fixed a new issue causing the "Missing Clues:" being blank. · Fixed a bug where it wasn't detecting you holding the ghostwriting book. · Fixed a bug where it wasn't detecting players in the room, failing with "Not all players in the room". · Fixed a bug where all the wall cracks had big squares around them. · Fixed a lot of the lighting artifacts (Weird spots of light with no lights… | — | |
| News | Happy Halloween - From Bert! Happy Halloween Everyone! First off I'd just like to say thank you to everyone that's provided constant love and support for me, and Obsideo. You guys are all amazing and are what keep me driven, to give everyone the best co-op horror experience! If you haven't already, I'd highly recommend joining our Discord: as it's full of amazing people, and I'm personally always active on there, helping o… | — | |
| In-game event | New AI / New Map / Basic Progression / New Tutorial New Ghost AI As many of you could probably agree, the hunts in Obsideo were pretty bland, you had no fear of being caught, and I think a lot of that was down to how tame all the entities felt to play against, they only patrolled hallways and you were always safe as long as you closed the door of the room you were hiding in, they never ventured into rooms. This has now been completely re-worked,… | — | |
| In-game event | Public Lobbies / 4-Player Co-op / QoL Changes Public Lobbies: Obsideo now has public lobbies, so long gone are the days of you needing to message the Discord and ask people to play, just join one of the lobbies hosted by random people. VOIP will be coming soon, so you'll be able to talk to people that you join. The lobbies are categorized as follows: · Public: Anyone can see it in the "Find Games" screen on the Main Menu. · Friends Only: O… | — | |
| In-game event | New Map And Ghost Eliminator Ghost Eliminator: Long gone are the days of spending hours digging through every single page in the Ghost Wiki trying to remember exactly what you have seen, and trying to find the right ghost. The Ghost Eliminator is heavily inspired by the amazing community-made websites that did exactly the same thing, by helping you narrow down what ghost you were dealing with. All you have to do is tick th… | — | |
| In-game event | Bug Fixes Bug Fixes: · Fixed a bug where players couldn't turn the TV on or off. · Fixed a bug where players could pick up the bible during an exorcism. · Fixed a bug where Heart rate wasn't clammed (going over 200, or less than 60). · Fixed a bug where hundreds of ghosts would spawn if you failed an exorcism. · Fixed a bug where the ghost wasn't interacting with radios. · Fixed a bug where the exorcisms… | — | |
| In-game event | New Exorcism Mechanic (+ Bug Fixes + Changes) New Exorcism Mechanic You can no longer "cheese" an exorcism by just stacking all the items on the bible and picking a ghost at random. The exorcism will start as soon as the bible is placed and a ghost is selected, so I highly recommend that you place the bible last or it won't wait for you, and you'll be forced to quickly rush through the exorcism. This means that if you've selected the ghost… | — | |
| In-game event | Keybind Menu (+ Lots Of Fixes) Keybinding Menu Finally, what you've all been asking for, I've added an extremely basic keybinding menu, this will be improved upon over the next week to allow players to customize the controls a lot further, and add controller support. This menu can be found under "Settings" and then "Controls" on the Main Menu. Bugs Fixed: · Fixed a bug where players had the ability to pick up candles from th… | — | |
| News | The Long Awaited Launch! Known Bugs: · Inability to pick up items sometimes (This is super rare, but can be fixed by leaving the game through the radio, then restarting a contract) · Items not spawned in on tables at the start (This is also really rare, and can be fixed by leaving through the radio and starting a new contract) · Sometimes you can't open the doors, a quit to the main menu seems to fix this Bug fixes: ·… | — | |
| In-game event | New Ghost (And Bug Fixes / Changes) New Ghost: The Chimera Some of you may have seen this model yesterday in Nuzzgards stream as the "Mare", that's incorrect and was an issue I caused, but at least it served well as a good sneak peek. The Chimera is a bit of a trickster and loves to mess with the player, and the information they get from the house, he also comes with a few more interactions that reflect this persona. Let me know… | — | |
| In-game event | 2 New Ghosts, New Basic Difficulty System (And a few bug fixes) Exorcism / Difficulty Changes In the post yesterday I mentioned that the new exorcisms are very forgiving, and are a 60/40 split between guessing clues and ghost type, they have been changed to an 85/15 split, so you have a dramatically decreased chance of cheesing the exorcism by just guessing the ghost without doing any of the clues. I've also added a "Hard Mode", this is the old exorcism sys… | — | |
| In-game event | Exorcism Changes (+ New Effigy Model + Bug Fixes) Exorcism Changes After playing the game more myself, listening to reviewers, and everyone in the comments section, I felt the current exorcism was way too hard and was extremely unforgiving, it felt more tedious than fun, especially if you felt like you did everything correctly, just to get laughed at and eaten. The new exorcism mechanic was actually recommended in the comment section of one of… | — | |
| Game update | Bug Fixes (and Changes) Bug Fixes: · Fixed a bug where certain items would shoot off in random directions when dropped. · Fixed a bug where the text for "CONTROLS" in settings was disappearing upon being selected. · Fixed a bug where players wouldn't drop their equipment on death. · Fixed a bug where players could take their items through to the next game. · Fixed a bug where clients would get different evidence to th… | — | |
| In-game event | New Hunt System (And Game Delay) Game Delay After taking a step back from the game and the "excitement" that is launching it, and talking with the reviewers and content creators that currently have their hands on the game, I came to the decision that the game isn't ready, and needs more time. I've decided to delay the game by 1 or 2 weeks, but currently, I'm leaning towards 2 weeks as it gives me more time to improve the game,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.