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Obsideo›Events›Keybind Menu (+ Lots Of Fixes)
In-game event

Keybind Menu (+ Lots Of Fixes)

Obsideo · published 5 years ago

All eventsPlayers around this dateRead on Steam

Keybinding Menu

Finally, what you've all been asking for, I've added an extremely basic keybinding menu, this will be improved upon over the next week to allow players to customize the controls a lot further, and add controller support. This menu can be found under "Settings" and then "Controls" on the Main Menu.

Bugs Fixed:

  • Fixed a bug where players had the ability to pick up candles from the pentagram and basically create infinite candles.
  • Added a protection in place in case players fall through the map (this is the teleporting to start area).
  • Fixed a bug where players could respawn.
  • Fixed a bug where there was a huge lag spike upon joining a game.
  • Fixed a bug where the ghost would sometimes be upside down during an exorcism.
  • Fixed confusing wording in "Select Ghost".
  • Fixed a bug where the exorcism would start with items in your hands.
  • Fixed a bug where players could duplicate items.
  • Fixed a bug where players could stack items in their hands (sometimes making some items unusable).
  • Fixed a bug where exorcisms weren't working at all.
  • Fixed a lot of inconsistencies with wording in the ghost wiki.
  • Fixed a bug where players would crash whenever trying to host a game or start the tutorial.
  • Fixed a bug where players could join random games or would crash when pressing join on an empty game.
  • Fixed a bug where players could open the doors in the lobby.
  • Fixed a bug where the exorcism would only start if the host placed the bible.
  • Fixed a bug where ghosts would be able to hear you even if your mic was completely unplugged.
  • Fixed a bug where players wouldn't be able to interact with anything when loading into Farm Lane.
  • Fixed a bug where players couldn't pick up equipment.
  • Fixed a bug where the equipment wouldn't spawn for clients when joining a game.
  • Fixed a bug where clients wouldn't have doors when joining a game. (If you get this again, I cannot stress how much I want you to message me on Discord so I can clean up any other issues that are causing this. Thank you heaps).

Upcoming:

Over the next few days, you'll see a few more updates start to roll out, I'm going to be working on:

  • Making the whole experience feel a bit more fluid, currently, I'm not happy with movement, everything either feels too slow, or too janky.
  • Significant performance improvements (fps, and server lag).
  • Cleaner Animations.
  • Inconsistencies in where interactions are for host/client.
  • Loading screens.
  • Full controller support.

You all have no idea how extremely sorry I am the launch was as rocky as it was, a lot of the issues are stuff that never would've came up no matter how long we tested for, and were only found due to the number of people that flooded into the game on launch day (which I'm extremely thankful for, don't get me wrong), but I believe this update should clean up any game-breaking bug that was in the game on launch day, but if there's anything that completely breaks for you, please send me a DM on Discord and I'll jump on that straight away.

Thank you so much to everyone supporting me throughout this, and leaving positive reviews, they've been motivating me dramatically, and I love talking to each and every single one of you, and learning all about the crazy experiences you've had inside of my game.

Looking forward to where we can all take this game as a community.

- Kyle.

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