Bug Fixes:
- Fixed a bug where players couldn't turn the TV on or off.
- Fixed a bug where players could pick up the bible during an exorcism.
- Fixed a bug where Heart rate wasn't clammed (going over 200, or less than 60).
- Fixed a bug where hundreds of ghosts would spawn if you failed an exorcism.
- Fixed a bug where the ghost wasn't interacting with radios.
- Fixed a bug where the exorcisms wouldn't end.
- Fixed a bug where interactions wouldn't sync between clients.
- Fixed a bug where players would lose the ability to interact with anything on River Road.
- Fixed a bug where hunts would start in the middle of exorcisms.
- Fixed confusing wording in the Journal for holding the Ghostwriting Book during an exorcism.
- Fixed a bug where players would randomly drop dead in the middle of games.
- Fixed a bug where ragdolls were still in the next game, just invisible.
- Fixed a bug where the Thermometer would go to -1 when it's not freezing.
- Fixed a bug where the Thermometer would be stuck at 20.
- Fixed "Rusalka" still being "Rusulka" on the TV.
- Fixed a bug where you could become the ghost.
- Fixed a bug where the ghost would hunt once, then never again.
- Fixed a bug where the ghost wouldn't kill players, or would just get stuck in the ceiling.
- Fixed a bug where players could knock paintings off walls, causing them to float away.
- Fixed a bug where players had no interactions for the Rusalka.
- Fixed a bug where the ghost could hunt during an exorcism.
- Fixed a bug where the exorcism wouldn't stop an active hunt.
- Fixed a bug where players had different sensitivities when they died, or, "while they were ghosts".
- Fixed a bug where players would need to take anti-radiation pills even if they're dead.
- Fixed a bug where players would pass an exorcism even if they selected the wrong ghost.
- Fixed a bug where the "missing clues:" would be blank, and players would fail an exorcism, even if they did everything right.
Just a small update to fix most of the issues within the game. Thank you to everyone reporting them in the Discord, you guys are the only reason this game is actually moving at the rate it currently is, and I seriously appreciate every one of you for not giving up on me, and helping me grow this game!
Looking forward to seeing where we can all take this game now that the foundation is much stronger, and we can actually start working on features and fleshing out the whole experience.
- Kyle.