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Obsideo›Events›New Exorcism Mechanic (+ Bug Fixes + Changes)
In-game event

New Exorcism Mechanic (+ Bug Fixes + Changes)

Obsideo · published 5 years ago

All eventsPlayers around this dateRead on Steam

New Exorcism Mechanic

You can no longer "cheese" an exorcism by just stacking all the items on the bible and picking a ghost at random.

The exorcism will start as soon as the bible is placed and a ghost is selected, so I highly recommend that you place the bible last or it won't wait for you, and you'll be forced to quickly rush through the exorcism.

This means that if you've selected the ghost and put the bible down, the exorcism will start instantly, regardless of the items placed near it, they now all need to be set up and ready before placing the bible in the room, they're still required, and you will fail for wrong items (Holy Water + Salt if you required Holy Water + Chalice), this should fix a lot of the confusion with "exorcisms not starting" that people have been reporting to me, despite them just being wrong about the ghost.

Let me know what you think in the Discord, I love all your feedback and really want to improve the game with everyone <3

Bug Fixes:

  • Fixed a bug where players would fall through the tutorial floor.
  • Fixed one of the reasons for complete game freezes.
  • Fixed a bug where heart rate would increase/decrease at different rates for different players.
  • Fixed Lack of interactions/hunts.
  • Fixed a bug where there was sometimes no buy menu mouse.
  • Fixed annoying crouch walk animation.
  • Fixed a bug where you wouldn't see your co-op partner if they died in the previous game.
  • Fixed the stairs issues on Farm Lane.
  • Fixed a bug where clients/hosts weren't being told "YOU WON" despite them winning.
  • Fixed a bug where players weren't properly being told what they were missing, or just being told "Exorcism not attempted".
  • Fixed a bug where players could pick up items with the journal open.
  • Fixed a bug where clients' "Ghost Clues" tab wasn't resetting.
  • Fixed a bug where players could pick up items when they're dead.
  • Fixed a bug where players would hear the house ambiance in certain parts of the house while they were dead.
  • Fixed a bug where players could open/close doors while dead.
  • Fixed a bug where clients would lose the ability to look around or do anything after pressing 'B' in the lobby.
  • Fixed a bug where players would sometimes fall through the floor after crouching.
  • Fixed a bug where players wouldn't need to take anti-radiation pills even if it was a required clue.

Changes:

  • Re-added player models.
  • Added an option in the settings to cap or uncap your FPS (This was what was causing thermal throttling / extreme GPU usage).
  • Removed the white cubes that kept leaking from Potts Road.
  • Make it a bit easier to understand that the "Host Game" is actually a button.
  • Increased the rate a ghost can hunt at higher HR.
  • Decreased the wait time before a ghost can hunt.
  • Improved flashlight range + brightness.
  • Added more information to the exorcism steps.
  • Significantly reduced exorcism thunder audio.
  • Added the end round screen to the TV in the lobby. I plan on completely re-working this lobby in the future, so see this area as very much place holder right now!
  • Dramatically smoothed crouching, previously it was very jittery/choppy at the end while standing up.

Thank you to everyone playing the game daily, and giving me good, solid feedback that we can use to make this game, one of the best horror games on the market, I genuinely can't wait to see where we all take this as a community.

If you encounter any of the issues I've stated as "Fixed" please don't put it in the bug report, message me directly on discord: Kyles#0001 and I'll get onto it straight away.

This update also fixes a significant amount of network and server lag that some people have been reporting, I now know the cause, and I will be working tirelessly tomorrow to refine it till it's perfect.

You're all amazing.

- Kyle

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