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Obsideo›Events›Public Lobbies / 4-Player Co-op / QoL Changes
In-game event

Public Lobbies / 4-Player Co-op / QoL Changes

Obsideo · published 5 years ago

All eventsPlayers around this dateRead on Steam

Public Lobbies:

Obsideo now has public lobbies, so long gone are the days of you needing to message the Discord and ask people to play, just join one of the lobbies hosted by random people. VOIP will be coming soon, so you'll be able to talk to people that you join. The lobbies are categorized as follows:

  • Public: Anyone can see it in the "Find Games" screen on the Main Menu.
  • Friends Only: Only friends can see it on the "Find Games" screen on the Main Menu, and friends don't need an invite to join.
  • Private: Only people you invite are able to join, even friends won't be able to join without an invite, and your game won't show up on the "Find Games" screen on the Main Menu.

4 Player CO-OP:

Obsideo now finally supports 4 players! I expect this to come with a lot more bugs so if you experience anything at all, please immediately report it on my Discord: https://discord.gg/obsideo, and I'll get to work fixing any issue you encounter straight away.

Sorry, it took so long to get 4 players to a place I was comfortable releasing it at, I really just wanted to make sure we had a solid foundation, and consistent 2 player co-op before I jumped in and doubled the player count. Please, please make sure you have at least a 10MB/s internet speed for now if you want to play 4 player co-op as it is still quite demanding, this will be improved with each update.

Bug Fixes:

  • Fixed a bug where blood writing wasn't showing up in the Ghost Wiki for Oni
  • Fixed a bug where the hunt sometimes wasn't getting stopped by starting an exorcism
  • Fixed a bug where interactions would completely stop
  • Fixed a bug where some interactions would get stuck in place (This may still be happening in some areas of some maps, let me know in the Discord if you see it).
  • Fixed a bug where it wasn't properly detecting certain exorcism items in the room
  • Fixed a bug where it wasn't properly detecting if the player was holding the ghostwriting book
  • Fixed the UI on wide-screen monitors
  • Fixed a bug where the lighting was weird on Wilson Drive
  • Fixed a bug where players would sometimes be a few seconds behind on co-op

Changes/QoL Improvements:

  • You can now close menus with the escape key
  • You can now skip the intro screen by pressing space
  • You can now scroll to swap between equipment
  • Significant performance improvements
  • Significant networking improvements
  • Reduced the starting intro volume
  • Reduced blood rain volume
  • Increased the rate of all interactions
  • Decreased the flashlight range/brightness
  • Added minor volumetric fog to all maps
  • Increased the spirit box matryoshka doll talking range from 3 meters to 9 meters.
  • Added a lot more keybindings, almost complete controller support now, the only thing you'll need to do is press 'B' occasionally.
  • Removed the lighter from all the maps, to turn on the candles, just press your interact key while holding it.

Coming Soon:

  • VOIP for lobbies.
  • Final full controller support
  • Significantly improved AI
  • New map.

Thank you to everyone supporting me still, and helping by leaving such amazing reviews, or reporting bugs to me on Discord. You're all amazing people and are the only reason I've managed to get the game to the point it's currently at. I hope you all enjoy these changes you've been asking for and the new public lobbies!

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