Luminary
Last seen
3Sampled 1 hour ago · not a live figure
—of peak
All-time peak
62Aug 2026
Last seen
3Sampled 1 hour ago · not a live figure
All-time peak
62Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Luminary's Early Access - OUT NOW! Our Journey After over 4 years of testing/learning game dev, and then another 1.5 years of rebuilding it from the ground up, working on it full time with just the two of us... Luminary is FINALLY out in the world! I can't even put into words how that feels... Surreal? Accomplishment? Terrifying? It hasn't really sunk in yet. This solo or co-op Zelda/Fable/Skyrim Idea I had for a game that my fa… | — | |
| Community | Closed Playtest Tomorrow! Hey Luminaries! If you are already a member of the Hall of Heroes, then you should have received an email this morning about signing up for our Early Playtest taking place Tomorrow July 26-27th. This is the first opportunity the larger public has been able to experience drop in drop out co-op, but you can play it solo if you'd like. If you did not receive and email, we've got you covered! You c… | — | |
| Sale | Wishlist Milestone Discounts! As we glide past 50k Wishlists, I was inspired by a post I saw from another game "The Mound". I saw what they were doing with their Wishlist milestone discounts and thought "How Awesome! I wanna do that too!" So at 2 am I whipped together this graphic and got ready to announce it this morning. That's how quick big decisions are made at the Indie Game level haha. Here it is. As we "hopefully" re… | — | |
| Game update | Luminary Demo 0.10.32.0071 - Patch Notes Golem Encounter · Audio: Brought Golem hit sounds and effects back. · Camera: Fixed an issue where the camera would get stuck after defeating the Golem. · Combat: Resolved a bug causing combat music to continue triggering on after the Golem is defeated. Combat & Gameplay · Goblin Loot: Goblins no longer drop weapons upon defeat so as to not clog up your inventories and radial wheels. · Input Ma… | 19468462 | |
| Major update | 40k Wishlists, Price / Launch Date Reveal - Playtest? - Major Demo Update Hello Luminaries! The last couple months have been a whirlwind of excitement and WORK! We hit 40,000 Wishlists , actually we are currently sitting at 43K, and we've been crunching heavy behind the scenes getting ready for our Early Access launch date, that looms ever closer with each passing day. A day that many of you might have saw as July 30th. Well turns out, everyone and their moms decided… | — | |
| Community | Carve your Name in the Hall of Heroes Will YOUR name carved in the Hall of Heroes? Who's dedicated to the fight to push back the darkness? If you plan to play Luminary on Week 1, please fill out this simple google form. Week 1 Luminaries will have their name displayed in game for all eternity! (Game Lore, this hall pays tribute to the Luminary Vessels of the past. So what better way to fill out those names than with yours!) I know… | — | |
| Community | See you soon :) + Expectations I want to Thank everyone again for supporting us for as long as you have. It really helps our motivation to keep pushing hard over the finish line. I'm going to be hunkered down, grinding for the next few weeks, finishing up the "must haves" for our Day 1 Early Access launch. ( Which is right around the corner ) Things are going well, but with that said I thought maybe I should set some expecta… | — | |
| Community | GameSpark Interview (English) + 30K Wishlists! We hit 30,000 Wishlists thanks to this Article (Sorry for the huge wall of text below, but the diehard fans want a lot of this info) I had a huge in depth interview with GameSpark (a Japanese publication) about Luminary. Since many of our followers here on Steam are only English speakers, I wanted to share with you all the original English answers version, because there's a LOT of Luminary FAQ… | — | |
| Community | A little Update + New Key Art! Hi! Just a Little Update... I wanted to say Thank You to Everyone who has supported us so far on this journey, it really means the world to me. To show a little gratitude, here is a UHD 4k Image of our new Key Art that you can download. (If for some reason you can't download it here, we have the file in our Discord as well if you'd like to join) We are hard at work on getting ready for our Earl… | — | |
| Game update | Luminary Demo 0.10.27.0001 – Patch Notes Character Creation · Fixed not being able to return to race/gender selection after confirming gender. | — | |
| In-game event | 25K, New Environment and Graphics Settings Update I really want to thank you ALL, and the new Japanese fans who came in clutch over the last week. We have passed 25,000 Wishlists , actually closing in on 26k today, and I honestly can't thank you all enough for being interested in our little indie game Luminary. With Early Access launch only a few months away , we are still working hard on some important features we want at launch, but things a… | 19468462 | |
| Community | Update on what we are working on Hi Luminaries! I just wanted to give you a small update on what we are working on. This week we started revamping some of the artwork and lighting in our demo and Early Access map. Here's a few beauty angle screen shots for that work. We will push out an update with these artwork changes next week. The following few weeks we will be tuning up our multiplayer system, and pushing that feature out… | — | |
| Game update | Luminary Demo 0.10.24 – Patch Notes Performance & Graphics · Lowered resolution scale limits to 25–100. · Improved Way Tree performance by removing particle lighting. Animation & Combat · Added basic foot IK. · Reduced bow jank for smoother aiming and firing. Interface & Localization · Translated the Character Creation menu and selected improved fonts. · Translated tutorials. · Translated armor names and descriptions. · Changed h… | — | |
| In-game event | Performance, Languages, Bugs and MORE! First of all , let me say how happy I am at the recent support for Luminary. We've gained 2500 Wishlists in just the last two weeks, putting us over 23,500 and inching closer to 25k . We've never had this kind of momentum before, and we love and welcome all the new Luminaries! We are always working on improving our game, but some of that work isn't as flashy as a new ability or environment etc.… | 19468462 | |
| In-game event | TIER 2 UNLOCKED! Tier 2 Unlocked! Demo Update We are happy to announce the launch of a new Update for Luminary's Demo. In this update we did a few things, but the biggest is the addition of a Tier 2 Difficulty. Think of it like a New Game Plus, but things are a little different in Tier 2. Enemies are Stronger, more resilient, there's more of them, and they have a different look to them. You will also get more X… | — | |
| Community | 20000 WISHLISTS We actually hit 20k Wishlists a couple months ago when we released our demo, but it just dawned on me I never let you all on Steam know about it. OOPS I'm going to make sure I keep all of our Luminary followers more updated on Steam, since there are 3550 of you on here :) I can't Thank you all enough! Tell your friends, and together we can rid this world's darkness with light | — | |
| Game update | Luminary Demo 0.8.51 – Patch Notes Gameplay · Fixed player not respawning after falling off level. | — | |
| Game update | Luminary Demo 0.8.50 – Patch Notes Audio & UI · Lowered intro music volume by 30%. · Reduced “Note From Us” on-screen timer to 3 seconds (from 5). · Added a circular progress bar around the button prompt when attuning Way Trees and Gates. Gameplay & Combat · Increased damage for fully charged sword attacks. · Reduced impact flinching priority so shield bash impact reactions take precedence. · Prevented the pickaxe from using the… | — | |
| Major update | Important Demo Update! Features Added Hello Luminaries! Today we have released our features update to our Demo for Luminary. Our initial Demo launch Oct 13th was a little rushed. We were lacking some important features and hadn't tested our builds for bugs with the public yet. With that said, it still went OK. As we continue development on the Early Access build, we will continue updating this demo with those updated systems. Think… | — | |
| Community | Thank you ALL! - Demo Progress Update Hello! Keith here, and I wanted to give my deepest gratitude to everyone who has supported us and Luminary so far. As you can imagine, launching something you have been working on for the public to play (and scrutinize) is the most nerve wracking thing, specially when doing it during Next Fest. In hindsight, we should have waited until Next Fest in February, and launched a more feature complete… | — | |
| Game update | Luminary Demo 0.7.105 – Patch Notes Visuals · Improved appearance of bushes and trees in the Character Creation level. Combat & Balance · Reduced goblin health by 20%. Interface & Controls · Fixed controller UI functionality issues. · Removed PS4 controller support until proper testing is complete. | — | |
| Game update | Luminary Demo 0.7.102 – Patch Notes Graphics · Added HDR support. · Added UVs and materials to internal faces of fractured ore deposit pieces. Controls & Interface · Added native PS4 controller support. · Fixed movement rebinding issues with swimming; swimming now uses the same input mapping context as normal movement. · Made dodge rebindable and added radial wheel bindings. · Added 1, 2, 3, and 4 as secondary keybinds for radial… | — | |
| Game update | Luminary Demo 0.7.99 – Patch Notes Gameplay & Combat · Added Soft Locking : when close to an enemy, attacks automatically aim toward them without full lock-on. · Improved loading performance for the Character Creation level. | — | |
| Game update | Luminary Demo 0.7.93 – Patch Notes Interface & Controls · Fixed quick slot and equipped item shortcut icons changing or disappearing. · Quick slot and equipped item icons now correctly represent the controller type set in the Controls Settings menu (Xbox / PS5 / Switch). Combat & World · Training dummies now regenerate health faster. · Enemy health bars now disappear when you’re too far from them. Quality of Life · Minor polish… | — | |
| Game update | Luminary Demo 0.7.92 - Patch Notes Gameplay · Only pickaxes can break ore deposits now. · Ore deposits now collide with player pawns but lose that collision once fractured. · Ore deposits no longer collide with the camera. · Ore deposit fragments now scale away once they fall asleep. · Fixed Sword of Light rotation direction. · Enemy health bars now appear when damaged and remain visible while below full health, disappearing onc… | — | |
| Game update | Luminary Demo 0.7.84 - Patch Notes Gameplay · Golem health bar now appears when it spots you and hides once it forgets you (previously stayed forever or never returned after death). · Added a Teleport to Nearest Captured Way Tree button in the in-game menu. · Equipped items are now hidden while gliding. · Ending sequence made slightly more epic. World & Exploration · Chest counter added to the inventory menu. · Notification appe… | — | |
| Game update | Luminary Demo v0.7.82 – Patch Notes Fixes · Fixed locomotion animations flickering after first respawn. · Controller “Vibration Off” setting now correctly disables weapon hit feedback. · Prevented healing actions while downed. Adjustments · Mouse scroll wheel can now be used to switch targets. · Reduced mouse target-switching strength by 50% Removals · Removed item inspection feature (was not intended for this release) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.