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LuminaryNewsLuminary Demo 0.10.32.0071 - Patch Notes
Game update

Luminary Demo 0.10.32.0071 - Patch Notes

Luminary · published 2 Jul 2026, 04:39 UTC · build 19468462

All newsPlayers around this dateRead on Steam

Golem Encounter

  • Audio: Brought Golem hit sounds and effects back.

  • Camera: Fixed an issue where the camera would get stuck after defeating the Golem.

  • Combat: Resolved a bug causing combat music to continue triggering on after the Golem is defeated.

Combat & Gameplay

  • Goblin Loot: Goblins no longer drop weapons upon defeat so as to not clog up your inventories and radial wheels.

  • Input Mapping: Rebound default keys: Shift is now Dodge and Control is now Walk.

  • HUD: Added a toggle input key to show or hide the HUD. By default it's F8.

  • Temple: Fixed a bug where the temple chest could not be "found" by the player.

Character Creator & UI

  • Character Selection: Fixed a bug where the selected character would break when returning to the race/gender selection screen.

  • Audio: Removed click sound effects from race and category selection buttons.

More from Luminary

Other announcements

All news
Community4 Sep 2026Dev Blog #1 How'd launch go?Hey Everyone! I wanted to start making Dev Blogs a regular thing. Even if we don't have an update ready to release, I still want you all to stay informed every few weeks on how things are going and what we are working on. Lets start with how Launch went. A couple weeks after the big day, I posted an update about stats and a video clip talking to the audience... it went semi viral... It's always…In-game event24 Aug 2026Map Player Icon, Temple NPC, Bug FixesHey Everyone, This is a smaller update but wanted to get this out into the world early since a few items on this list are things everyone pointed out often in reviews and forum discussions as needed asap Update Version 0.11.02.0051 Additions: · New Intro Temple Guardian NPC that gives you backstory and goals through dialogue (Thank you to my wife for doing Voice Acting for her first time to hel…Community14 Aug 2026Launch, Plans, Hotfix UpdateThank You First, I want to say thank you all for giving us a chance. Making a game and putting it out into the world has always been a dream of mine. We are completely self taught, and just figuring things out as we go along. A co-op openworld ARPG is not an easy type of game to make either, and many told us we shouldn't start with something this big, but it was just the game we wanted to make…