Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
LuminaryNewsMap Player Icon, Temple NPC, Bug Fixes
In-game event

Map Player Icon, Temple NPC, Bug Fixes

Luminary · published 24 Aug 2026, 22:33 UTC · build 24731712

All newsPlayers around this dateRead on Steam

Hey Everyone,This is a smaller update but wanted to get this out into the world early since a few items on this list are things everyone pointed out often in reviews and forum discussions as needed asap

Update Version 0.11.02.0051

Additions:

  • New Intro Temple Guardian NPC that gives you backstory and goals through dialogue
    (Thank you to my wife for doing Voice Acting for her first time to help me in a pinch haha)

  • Landing a Melee Critical hit now plays sound and flashes enemies health bar yellow

  • Free Aim Bow Headshots also do Critical Damage

  • Map now shows player icon and joined player icons, all color coded

  • Updated Hall of Heroes with new names from discord members

QOL:

  • Enemies now have a chance to drop Chips (currency) when killed

  • Inventory page now closes with "I" as well

  • Map page now closes with "M" as well

  • Crystal Ores have had their base value increase to $100 so they sell for more

BUGS:

  • Fixes too many potion drops in Solo mode (this was meant to increase for co-op only last patch)

  • Fixed Chests not opening sometimes for joined co-op player

  • Co-op player no longer gets stuck sometimes in weird smashed arms bow pose

  • Enemy arrows no longer go through world object collisions.

  • Enemy attacks missing on Joined Player when far away from Host

  • Co-op Emote continuing bug has been resolved

Come join us on Discord to help us grow the direction of Luminary: https://discord.gg/NNrurAT5um

More from Luminary

Other announcements

All news
Community4 Sep 2026Dev Blog #1 How'd launch go?Hey Everyone! I wanted to start making Dev Blogs a regular thing. Even if we don't have an update ready to release, I still want you all to stay informed every few weeks on how things are going and what we are working on. Lets start with how Launch went. A couple weeks after the big day, I posted an update about stats and a video clip talking to the audience... it went semi viral... It's always…Community14 Aug 2026Launch, Plans, Hotfix UpdateThank You First, I want to say thank you all for giving us a chance. Making a game and putting it out into the world has always been a dream of mine. We are completely self taught, and just figuring things out as we go along. A co-op openworld ARPG is not an easy type of game to make either, and many told us we shouldn't start with something this big, but it was just the game we wanted to make…Community11 Aug 2026Luminary's Early Access - OUT NOW!Our Journey After over 4 years of testing/learning game dev, and then another 1.5 years of rebuilding it from the ground up, working on it full time with just the two of us... Luminary is FINALLY out in the world! I can't even put into words how that feels... Surreal? Accomplishment? Terrifying? It hasn't really sunk in yet. This solo or co-op Zelda/Fable/Skyrim Idea I had for a game that my fa…