
Hello! Keith here, and I wanted to give my deepest gratitude to everyone who has supported us and Luminary so far. As you can imagine, launching something you have been working on for the public to play (and scrutinize) is the most nerve wracking thing, specially when doing it during Next Fest. In hindsight, we should have waited until Next Fest in February, and launched a more feature complete Demo a month before that to work out any bugs, but you don't know what you don't know, and this being our first time doing anything like this we learned a lot! That being said, I think we did pretty good. There was a point where we were the Top Trending Demo in our genre during Next Fest. We definitely had day one bugs, but we showed the community that we are dedicated to improving with their feedback, and knocked out the majority of those bugs in the first few days of launch. Even adding MUCH better MKB controls in the first week. We also had a pretty good reception from the community. Our Demo never dropped below the "Very Positive" review rank, and is currently sitting at 84% out of 94 total reviews. Most of the Negatives (Some legit and some trolls) came within the first few days of Launch, but since making improvements to the demo our last 20 reviews have all been positive. So the version of the demo people initially played I can safely say was the WORST version anyone will ever play, as it will only continue to get more features and more polished from here. As we work on the Early Access version (which can be expected to release sometime Q2 2026) we continue to roll those EA features and fixes into the Demo build, which we have left active for any new people to test Luminary. Next week you can expect a Demo patch update, that will bring a host of bug fixes along with some significant features added. Character Leveling/Progression
Character stats (Health, Stamina, Mana, Melee ATK, Range ATK, Magic ATK) and the ability to upgrade those