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LuminaryNewsLuminary Demo 0.8.50 – Patch Notes
Game update

Luminary Demo 0.8.50 – Patch Notes

Luminary · published 21 Dec 2025, 06:12 UTC

All newsPlayers around this dateRead on Steam

Audio & UI

  • Lowered intro music volume by 30%.

  • Reduced “Note From Us” on-screen timer to 3 seconds (from 5).

  • Added a circular progress bar around the button prompt when attuning Way Trees and Gates.

Gameplay & Combat

  • Increased damage for fully charged sword attacks.

  • Reduced impact flinching priority so shield bash impact reactions take precedence.

  • Prevented the pickaxe from using the sword’s crescent ability.

  • Added a tutorial pop-up during the Golem fight explaining that its attacks cannot be blocked and must be dodged.

World & Interaction

  • Improved collisions on large rocks and spikes near the locked gate:

    • Spikes no longer catch arrows unless hit directly.

    • Standing on certain rocks no longer causes the player to float.

  • If damaged while channeling a Gate or Way Tree, the channel is now correctly interrupted.

Characters & Visuals

  • Fixed armor and hair popping in before character skin finishes dissolving on respawn.

  • Improved mesh weights on starter armor to reduce clipping.

  • Improved death and respawn visuals: body, hair, and armor now dissolve and undissolve correctly.

More from Luminary

Other announcements

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