Audio & UI
Lowered intro music volume by 30%.
Reduced “Note From Us” on-screen timer to 3 seconds (from 5).
Added a circular progress bar around the button prompt when attuning Way Trees and Gates.
Gameplay & Combat
Increased damage for fully charged sword attacks.
Reduced impact flinching priority so shield bash impact reactions take precedence.
Prevented the pickaxe from using the sword’s crescent ability.
Added a tutorial pop-up during the Golem fight explaining that its attacks cannot be blocked and must be dodged.
World & Interaction
Improved collisions on large rocks and spikes near the locked gate:
Spikes no longer catch arrows unless hit directly.
Standing on certain rocks no longer causes the player to float.
If damaged while channeling a Gate or Way Tree, the channel is now correctly interrupted.
Characters & Visuals
Fixed armor and hair popping in before character skin finishes dissolving on respawn.
Improved mesh weights on starter armor to reduce clipping.
Improved death and respawn visuals: body, hair, and armor now dissolve and undissolve correctly.