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LuminaryNews40k Wishlists, Price / Launch Date Reveal - Playtest? - Major Demo Update
Major update

40k Wishlists, Price / Launch Date Reveal - Playtest? - Major Demo Update

Luminary · published 1 Jul 2026, 04:01 UTC

All newsPlayers around this dateRead on Steam

Hello Luminaries!The last couple months have been a whirlwind of excitement and WORK! We hit 40,000 Wishlists, actually we are currently sitting at 43K, and we've been crunching heavy behind the scenes getting ready for our Early Access launch date, that looms ever closer with each passing day. A day that many of you might have saw as July 30th. Well turns out, everyone and their moms decided to release a game that week haha, so we decided to push 10 days later to give us a bit more breathing room and "hopefully" more visibility.

Luminary's Day 1 Early Access Release date is officially August 11th, 2026.Along with that news we've decided to reveal our Early Access Launch price as well:
$19.99 usd - with Regional pricing and a 10% launch week discount

Some have said maybe that price is cheaper than expected for an Openworld Co-op ARPG, but this is Day 1 Early Access after all. While Luminary may one day get to be as big Enshrouded or Palworld, it won't be Day 1, so we wanted to reward our early supporters with a cheaper price.

(Plus we are only 2 people, so it doesn't take as much for us to be happy and "successful")

Hall of Heroes
Speaking of rewards for Early Supporters, have you signed up for the Hall of Heroes yet?
Don't forget that we have a signup form, for people who pledge to play Luminary Week 1. And to say our thanks, I'm putting their names in Luminary to stay for all eternity.


(Signup needs to happen before August 11th launch)
Sign Up Form: https://docs.google.com/forms/d/e/1FAIpQLSfgKWlvI_csm8KiFMq8us21iNnoaStpwSEgKCfU2Cfv1F8Apw/viewformAlso there "may" be a closed Co-op Playtest coming up before launch. We are eying the weekend of July 17th. This is not a definite, but if it happens the people who we have email addresses for from the Hall of Heroes signup will be the first to get that signup email information.Demo Update
We've also Updated out Demo on Steam! The demo that's been up there was over 3 months old. We've made a lot of improvements to our build and systems since then, so we felt it was a good time that our Live Demo reflected that.I'm not even going to begin to go through every little bug fix and update, but here are the highlights added to the demo:

  • All foliage and Trees have be remade for better look and performance

  • All foliage and Trees have wind movement

  • Wind movement can be turned off in settings under effects if needed for performance

  • Grass now has full player interaction (Bushes and water coming soon)

  • Low settings texture sizes reduced to save on VRAM (More optimization coming for low)

  • Enemies have better hit reactions and knockback

  • Archery (Bow) system as been completely rework, more accurate to crosshairs and fun

  • Archers now get a chance to retrieve arrows from shot enemies

  • Shield blocking and Bow now have proper strafing animations

  • Enemies now drop loot, expect money, goblin teeth, weapons, arrows, potions, and more

  • Player camera is now adjusted to sit just above the head per race

  • New system in place for creating and saving maps

  • New system setup to decide on Solo or Co-op per play session (co-op disabled for demo)

  • New items and descriptions added

  • New animals added to environment

  • Better structures built around Temple for additional secrets and fun

  • Hall of Heroes built and introduced, more Statues and names to come

  • Mining Crystals now fly out of ore making them easier to see and grab

  • Added effect for sword collision on landscape and rocks

  • Stamina adjustments made to Bow, Dodging, and Sprinting removed (It served no purpose)

  • Stamina Lock on Empty bug fixed

  • Screen and Ui bar effect now show when you are trying to act without enough Stamina

  • Previous Demo Characters / World saves are erased because they wont work of the new systems

  • Individual advanced graphics settings can now be changed correctly which switches to custom

    That's enough haha. Most of the work the last couple months has been on the main map area and systems there, but the work trickles back over the the demo from time to time.

Thank you all for following us on this journey, we can't wait to see you all August 11th!

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Community4 Sep 2026Dev Blog #1 How'd launch go?Hey Everyone! I wanted to start making Dev Blogs a regular thing. Even if we don't have an update ready to release, I still want you all to stay informed every few weeks on how things are going and what we are working on. Lets start with how Launch went. A couple weeks after the big day, I posted an update about stats and a video clip talking to the audience... it went semi viral... It's always…In-game event24 Aug 2026Map Player Icon, Temple NPC, Bug FixesHey Everyone, This is a smaller update but wanted to get this out into the world early since a few items on this list are things everyone pointed out often in reviews and forum discussions as needed asap Update Version 0.11.02.0051 Additions: · New Intro Temple Guardian NPC that gives you backstory and goals through dialogue (Thank you to my wife for doing Voice Acting for her first time to hel…Community14 Aug 2026Launch, Plans, Hotfix UpdateThank You First, I want to say thank you all for giving us a chance. Making a game and putting it out into the world has always been a dream of mine. We are completely self taught, and just figuring things out as we go along. A co-op openworld ARPG is not an easy type of game to make either, and many told us we shouldn't start with something this big, but it was just the game we wanted to make…