DeadOS
Playing now
1−1 vs. yesterday
20%of peak
All-time peak
514 Sep 2026
Playing now
1−1 vs. yesterday
All-time peak
514 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 0.42.0 is now live! Hi everyone! This update has been a long time coming and I know you've all wanted it, introducing the Hospital update! This large new building will spawn in each generated city. You can also make your own custom hospital in the block editor by marking it as such. At the moment only a single hospital spawns but I'm working on having the amount of hospitals be a variable settable in the city gene… | 24451159 | |
| In-game event | Version 0.41.1 is now live! Hi everyone! It's been a long and exceptionally warm month! It took a lot longer than I wanted but the City Editor is now complete with river editing features! You can now plot out your own river layouts, though there are a few rules involved. At the moment a river must start at the edge of the city and also end there, so no lakes yet. As well as being able to choose the layout of the rivers yo… | 24112290 | |
| In-game event | Version 0.41.0 is now live! Hi everyone! This update is the first part of something that I've always wanted to add to DeadOS, an in game City Editor update! You can now choose which buildings and parks go where in your generated cities. On the city generating screen you can now see the Edit This City option: From here you can select the city blocks and change them as you see fit. You can choose the default blocks I put in… | 23700479 | |
| Game update | Version 0.40.1 is now live! Hi everyone! I've been sick for the last week so I haven't been able to make much progress with the game lately (such is the perils of being a one person game dev team) but I have still managed to put in some bug fixes and small changes in this update that I will talk about. The main bug I have tackled is related to military clip sizes. Previously if you called the military in and say they had… | 23325696 | |
| In-game event | Version 0.40.0 is now live! Hi everyone! I've added something I've wanted to add for a while in this update - Parks! When generating a city park areas will now also be procedurally generated (there is a checkbox to turn them off if you desire). This was a slightly tricker update than I expected as I had to change a bunch of the AI systems to compensate. Civilians will go and relax in the park in the same way they go to wo… | 23129832 | |
| In-game event | Version 0.39.0 is now live! Hi everyone! I've added a new AI feature that I think is going to be a game changer: Zombies that aren't chasing humans are now attracted to loud noises. The more the noise builds up the further the zombies are pulled in from. Things that attract zombies include gunshots, screaming civilians and crashing vehicles. It's a significant change to the endgame scenarios of outbreaks and I think the s… | 22869451 | |
| In-game event | Version 0.38.0 is now live! Hi everyone! I've added a quality of life update that I think you'll appreciate: When generating cities you can now choose to regenerate the city again and again if you don't like the layout or the river configuration. This also gives you a chance to see the city before you save it as the previous save system wasn't great. To make this update work a LOT of code changes had to take place in the… | 22638301 | |
| In-game event | Version 0.37.4 is now live! Hi everyone! This week's update focuses mainly on improvements to how the military AI works when helping cops quarantine areas and deal with the zombie threat. Once cops have been whittled down by a certain amount (down to 25% by default) they go into Withdraw mode and retreat to the police station. Before this update this would be irreversible, meaning if you dropped military with cop AI in th… | 22500871 | |
| Game update | Version 0.37.3 is now live! Hi everyone! I've been attacking my bug list since the last big update and this update aims to fix a lot of bugs, so let's get to it! In the previous update the pathfinding for how people drive to commute back and forth to work was temporarily disabled, I've now reenabled it and it supports the new system. Fixed a bug where users could manually control a vehicle into the rivers. Fixed a bug whe… | 22401158 | |
| Major update | Version 0.37.2 is now live! Hey everyone! I've got a big update for you this time! Introducing the Bridge Update: This update was a long time coming as a whole load of systems had to be altered and some of them redone in order for this to work, but now rivers can act as choke points with bridges only appearing infrequently. I'm really pleased with how new generated cities come out, I think this will make for far more inte… | 22298792 | |
| Game update | Version 0.37.1 is now live! Hi everyone! I've uploaded a small patch fixing a visual issue with black squares appearing above rivers when viewing a city on all layers. Thanks for playing as always and see you in the next update! | 21850940 | |
| In-game event | Version 0.37.0 is now live! Hey everyone! I've got something I'm very excited to bring to you this update.... Procedurally generated rivers are now in DeadOS! On the city generating screen you can now choose to Spawn Rivers: Cities can now look a lot more interesting and the layouts are no longer a single block of buildings. I think this really takes city generating to the next level and adds a lot of new possibilities fo… | 21817016 | |
| In-game event | Version 0.36.1 is now live! Hi everyone! I hope you all had a good Holidays / New Year! I'm back from my break with the first update of the year: Survivors will now remember their pre-outbreak home/work places when they are in survival mode and attempt to go there as a way of finding somewhere safe to hide. Instead of sheltering on the roof these people will hide in their homes or in their work places, depending on which… | 21439181 | |
| In-game event | Version 0.36.0 is now live! Hi everyone! I'm trying to make the game a little more user friendly for people just starting out so I've restructured the first setup screens this week as I've found with playtesting that players are getting overwhelmed by the amount of options shown to them. With this in mind I have this first screen: Pressing "Generate" is the same as pressing the Skip button on the original screen and it ge… | 21147398 | |
| In-game event | Version 0.35.2 is now live! Hi everyone! This update I've been focusing on the cyan civilian AI and giving it new behaviours. Previously the AI in this state would simply shelter in place but they now have behaviour where they will seek out cops when encountering non-zombie dead bodies or after they have been panicking in a crowd. Once they find a cop they will ask them for help and if they are not busy doing a more impor… | 21070708 | |
| In-game event | Version 0.35.1 is now live! Hi everyone! I was on another twitch stream with a friend of mine (which you can watch here ) and from that I was inspired to create this week's update. Civilians and cops when they first encounter zombies will now hesitate before they open fire. I found that people were too keen to start blasting the moment they saw a zombie and that in my opinion isn't the way a zombie experience should play… | 20982708 | |
| In-game event | Version 0.35.0 is now live! Hi everyone! I've updated some of the city visuals this week! I've been meaning to put something in the blank space surrounding generated cities for a very long time and this week I decided to finally do something about it. I've also done another job that I've been putting off for months, I've added the - + buttons to the settings on the virus design screen so users can easily fine tune the val… | 20876067 | |
| Game update | Version 0.34.5 is now live! Hi everyone! I've been overhauling the AI some more this week after some of the changes from last week broke some more things. The focus is mainly on the cyan state of civilian known as "Alerted". This stage is meant to be the stage that knows something is wrong, but doesn't know about the nature of the zombie threat and I've made some changes to make that clearer. Alerted civilians will now ch… | 20786666 | |
| Game update | Version 0.34.4 is now live! Hi everyone! This update I've been deep in the trenches of the Civilian AI trying to fix weird behaviours. One issue I've kept noticing is this weird bug where all the indoor civilians were immediately becoming alerted of a threat right at the beginning of the simulation. This is due to a bug in how the Cop AI system works when there isn't any cops. It's fixed now! Somewhere in one of the updat… | 20697496 | |
| In-game event | Version 0.34.3 is now live! Hi everyone! I've added visuals to the severed limbs update! When arms, legs and heads are removed they will now remain behind on the ground. While functionally this doesn't change anything it adds a lot of detail and gives players a chance to see the stories told via what's left on the ground. Here's some more screenshots: I'd love to see what scenes you will see in your simulations! Thanks fo… | 20605782 | |
| In-game event | Version 0.34.2 is now live! Hi everyone! I've expanded upon the previous update that allowed for losing limbs. Zombies can now lose arms, legs, even their head! Not only does this mean things are visually a lot more interesting, it has also changed how the zombies work when wounded. Zombies will be 25% slower per removed leg, with them crawling on the ground when they have lost both. Losing arms lowers the chance of a zom… | 20483319 | |
| Game update | Version 0.34.1 is now live! Hi everyone! I was on a live stream doing a developer commentary of a friend playing DeadOS (you can watch it on Twitch here ) and got some valuable feedback so this week I've been implementing fixes to the bugs encountered on the stream and also making AI improvements, so let's get down to it! The biggest thing to talk about is that I've tweaked how the Cop Quarantine AI code works. Cops are n… | 20321376 | |
| In-game event | Version 0.34.0 is now live! Hi everyone! I've got something fun for you this update, introducing Limb Loss! I've discovered I've been using the wrong part of Steam for writing my update notes, so now my updates should look a little snazzier and I can upload gifs and such directly instead of using imgur (which has decided not to work for UK peeps anymore) so hopefully things will look a bit better from here on out. So, on… | 20224355 | |
| Game update | Version 0.33.3 is now live! Hi everyone! I've given the survivors a little bit of a nerf update this time around. After giving survivors the ability to pick up melee weapons they were surviving extremely well, to the point where I had to make zombies stronger in order to compensate. To make up for this and also to add a bit of character variety I've added a new option, Can Melee: This option allows only the given percenta… | 20128272 | |
| Game update | Version 0.33.2 is now live! Hi everyone! A rather small update for you this week, I decided to take some time to hunt down and eradicate some of the pesky bugs that have been bothering me. It's not an exciting task, but when the game is being constantly updated it also means bugs sneak in and occasionally need to be wiped out. So here's what's fixed: Fixed a bug where civilians that spawn outside building windows would ge… | 19942442 | |
| Game update | Version 0.33.1 is now live! Hi everyone! I've added a new scenario for you to try out called Containment: In this scenario zombies have been placed in the corners and the Cop Dispatch AI has been disabled. Players are forced to use the manual cop AI control to try and control the outbreak. I'm slowly adding more things to the scenario system and updating the existing scenario, which I've renamed Patient Zero. I've also ad… | 19872939 | |
| Game update | Version 0.33.0 is now live! Hi everyone! I have a big update for you this month! I've added a whole system in for loading custom scenarios. This was quite a large undertaking as I had to create the file formats, the saving/loading of all the information, bypassing the current system, etc but it's now working! At the moment I only have a single test scenario for you to try where you attempt to use a single zombie to wipe o… | 19785822 | |
| Game update | Version 0.32.3 is now live! Hi everyone! I've changed things up a little bit to try and improve the last few updates I've put out and make things easier to use, so let's get to it! I've removed this cop overlay: and replaced it with this one: Where in previous builds you had to pick the auto or manual dispatch on the police station screen, it's now right here while the sim is being run, so players can toggle back and fort… | 19415441 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.