Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeadOSNewsVersion 0.37.4 is now live!
In-game event

Version 0.37.4 is now live!

DeadOS · published 25 Mar 2026, 16:19 UTC · build 22500871

All newsPlayers around this dateRead on Steam

Hi everyone!

This week's update focuses mainly on improvements to how the military AI works when helping cops quarantine areas and deal with the zombie threat.

Once cops have been whittled down by a certain amount (down to 25% by default) they go into Withdraw mode and retreat to the police station. Before this update this would be irreversible, meaning if you dropped military with cop AI in they would all attempt to retreat to the police station causing a massive ballup that didn't really make any sense:

Now if military are added with cop AI it can be reverted and the cop AI will revert into quarantine mode and will start pushing back out and trying to reclaim the city:

This means if your city is overrun you can keep dropping in military with cop AI and see them reclaim the police station and the rest of the city in the manner the police would, rather than using the military's "search and destroy" approach alone.

I've also changed the layout of two of the default city buildings because they had a single entry point which was turning into a huge bottleneck in longer simulations.

^A second stairwell has been added on this building type and some apartments removed to make extra space for the people moving in and out.

^This other building has had a rear entrance added as the single double doors were a hefty choke point and the stairwells have been widened.

I want to add more default buildings soon as I feel like the city could use more variety, it's all on the todo list!

I've also fixed a bug where Military units that were using Cop AI would get stuck when searching quarantined buildings for zombies and not move as part of this update.

Thanks as always and see you in the next update!

More from DeadOS

Other announcements

All news
In-game event8 Sep 2026Version 0.43.1 is now live!Hi everyone! I wanted to start expanding how the military operate and overhaul how the military screen works. I didn't like how selecting the drop zones for the military on this screen wasn't intuitive, so now I have the Select Drop Zones option. This opens up space for the user to select which zones the military drop into. I've also changed how the selected zones look visually, they flicker to…In-game event24 Aug 2026Version 0.43.0 is now live!Hi everyone! It took a little longer than I expected but I've overhauled the way the police stations work because I've not been happy with it. The "Assign Police Station" section has been completely changed. Now instead of only one police station being assigned, all police stations in a city are assigned police stations and the cops are split between them. The assign button now lets you customi…In-game event5 Aug 2026Version 0.42.1 is now live!Hi everyone! I've reworked the City Generating Screen and it has new options: You can now specify how much a randomly generated city is covered in parks, or the number of hospitals, or how many rivers run through the city. The Rivers slider goes up to 50% because the way the city generating works it's not possible to fill the whole thing up with rivers. On larger maps it may reduce the amount o…