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DeadOSNewsVersion 0.43.0 is now live!
In-game event

Version 0.43.0 is now live!

DeadOS · published 24 Aug 2026, 15:20 UTC · build 24908706

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Hi everyone!

It took a little longer than I expected but I've overhauled the way the police stations work because I've not been happy with it.

The "Assign Police Station" section has been completely changed. Now instead of only one police station being assigned, all police stations in a city are assigned police stations and the cops are split between them. The assign button now lets you customize the options of the police station but there is no more assignments. Each police station has it's own ammo stash and is counted separately.

Another big change is the system for how cops return to police stations that are under attack. Previously when a single zombie appeared in the assigned station all cops would retreat back to the station, causing issues where all the cops would keep stopping and starting what they were doing.

Now there is a system where a station will not call for support until there is a significant zombie threat. Once there is it will turn green on the cop overlay like the image above and all cops that are assigned to that station will retreat to it. It will not change back until all zombies have been eradicated from the building. This means most of the time the cops will manage to deal with a single zombie on their own and will only call for help when they really need it.

I've also fixed some other bugs and changed some things:

  • Cops and survivors were getting stuck in a loop where cops were trying to evacuate citizens and they weren't moving. This is now fixed where in some situations survivors will ignore the cops orders.

  • Fixed a bug where the game crashes when trying to make a custom rivers in the city editor after generating a city with 0% rivers

  • Civilians and cops will now cross parks to get to buildings when practical instead of going around every time.

  • Fixed a bug with the cop clip size where using the + - buttons to change the amount of cop clip size would not be saved on reset

  • Fixed a UI bug where remaining ammo in police stations wasn't being shown.

Let me know what you think of this update and if there are any more cop changes you think the game needs!

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Game update17 Sep 2026Version 0.43.2 is now live!Hi everyone! This week I decided to tackle the bug list that was beginning to pile up, so here come the fixes! The loot and barricade buttons in control mode were always accessible even when they shouldn't be, so that's fixed. Fixed a lot of situations where doctors carrying corpses weren't dropping them properly. They now drop the body correctly in these situations: When turning into a zombie.…In-game event8 Sep 2026Version 0.43.1 is now live!Hi everyone! I wanted to start expanding how the military operate and overhaul how the military screen works. I didn't like how selecting the drop zones for the military on this screen wasn't intuitive, so now I have the Select Drop Zones option. This opens up space for the user to select which zones the military drop into. I've also changed how the selected zones look visually, they flicker to…In-game event5 Aug 2026Version 0.42.1 is now live!Hi everyone! I've reworked the City Generating Screen and it has new options: You can now specify how much a randomly generated city is covered in parks, or the number of hospitals, or how many rivers run through the city. The Rivers slider goes up to 50% because the way the city generating works it's not possible to fill the whole thing up with rivers. On larger maps it may reduce the amount o…