Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeadOSNewsVersion 0.37.2 is now live!
Major update

Version 0.37.2 is now live!

DeadOS · published 11 Mar 2026, 17:11 UTC · build 22298792

All newsPlayers around this dateRead on Steam

Hey everyone! I've got a big update for you this time! Introducing the Bridge Update:

This update was a long time coming as a whole load of systems had to be altered and some of them redone in order for this to work, but now rivers can act as choke points with bridges only appearing infrequently.

I'm really pleased with how new generated cities come out, I think this will make for far more interesting simulations and will break up the variety.

The way police go to quarantine zones and how people commute back and forth from work, as well as the traffic systems all have had to be reworked, so if you find any bugs please let me know in the discussions threads! They should act a lot better than they used to now in regards to finding their way around these cities.

You can load and save the cities you generate, but there is a new save system for cities meaning your old ones will no longer work.

I think with this update the scenarios part of the game will be able to expand and I intend to add interesting scenarios that use rivers for choke points soon. One thing I would like to add is a city editor to make this easier but that's another big update for another time. There's a lot of things that I intend to be fixing and adding over the next couple of weeks in regards to these new changes.

Thank you for playing as always and let me know what you think of the update!

More from DeadOS

Other announcements

All news
In-game event8 Sep 2026Version 0.43.1 is now live!Hi everyone! I wanted to start expanding how the military operate and overhaul how the military screen works. I didn't like how selecting the drop zones for the military on this screen wasn't intuitive, so now I have the Select Drop Zones option. This opens up space for the user to select which zones the military drop into. I've also changed how the selected zones look visually, they flicker to…In-game event24 Aug 2026Version 0.43.0 is now live!Hi everyone! It took a little longer than I expected but I've overhauled the way the police stations work because I've not been happy with it. The "Assign Police Station" section has been completely changed. Now instead of only one police station being assigned, all police stations in a city are assigned police stations and the cops are split between them. The assign button now lets you customi…In-game event5 Aug 2026Version 0.42.1 is now live!Hi everyone! I've reworked the City Generating Screen and it has new options: You can now specify how much a randomly generated city is covered in parks, or the number of hospitals, or how many rivers run through the city. The Rivers slider goes up to 50% because the way the city generating works it's not possible to fill the whole thing up with rivers. On larger maps it may reduce the amount o…