The Last Plague: Blight
Playing now
77−15 vs. yesterday
6.1%of peak
All-time peak
1,260Oct 2024
Playing now
77−15 vs. yesterday
All-time peak
1,260Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 1.0 Release Timeline Hey everyone, It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version. After mapping out the story elements, various features and content, I'm now targeting Q1 2027 for the 1.0 release! The biggest goal for 1.0 is to make the Blight feel… | — | |
| Game update | Update v0.12.4 Small update to fix some of the bigger issues raised recently. Fixes: · Fixed the bug introduced in v0.12.3 that would delete items when equipping something and there wasn't enough space for the just-unequipped item · Fixed various hammer-built buildings/shelter pieces not repairable when damaged · Reworked shadow rendering rendering pipeline to reduce potential for race condition related crash… | 22523625 | |
| In-game event | Update v0.12.3 Got another set of improvements and fixes for everyone in this next update! Things are starting to look pretty solid with the v.0.12.x updates, work is now geared mostly towards planning out the full 1.0 release path and working on that. Expect a more detailed post about it soon! Improvements: · Allowed bow to be stored in belt slots with new left-handed equip animation · Allowed small backpack… | 22423819 | |
| In-game event | Update v0.12.2 Hey everyone, got another huge bunch of fixes and improvements done in this update. There have been a few pretty deep-rooted issues introduced in v0.12.0 around disappearing player characters and bad inventory state that have hopefully been fixed for good. Please do let me know if you still see your character disappearing or any of the other issues mentioned in this update that should have been… | 22267037 | |
| In-game event | Update v0.12.1 Thanks for checking out the NPC update and sharing your feedback! It's exciting to see all the various interactions everyone has been having with the new inhabitants of the world of the Blight, both good and bad. Been fixing up a few issues since the release of the big update and have it ready for release today. Additions: · Allowed dead NPCs to be lootable like dead players in co-op · Added NP… | 22098914 | |
| Major update | Major Update v0.12.0 - The NPC Update The NPC update has finally arrived! In your travels you may run into small camps of other survivors that may be friendly or hostile. Also to better facilitate these new characters you meet, a whole bunch of character customization options have been finally added to the game! Please note that this update (along with all others in the Early Access period) should be fully backwards-compatible with… | 21962499 | |
| Community | Q4 Update Release Date Hey everyone, hope you've been having a good 2026 so far! It's been an extremely busy January on my end but unfortunately there is still a bit of work left on getting the Q4 update (or NPC update) all ready for release. I want to apologize greatly for the further delay of this update, I haven't done a great job estimating all the various complications involved with getting NPCs thinking, tradin… | — | |
| Community | Q4 Update Timeline Adjustment Hey everyone, Hope you are enjoying the holiday break! I wanted to follow up on the Q4 update release timeline. As we approach the end of the year I've had to make the tough decision to push the update further back into January given the remaining work and testing required. I know a lot of you have been excited about getting your hands on the new NPC content and I was working very hard the past… | — | |
| Game update | Hotfix v0.11.13 A few players were reporting issues with world generation and things like cabins appearing too often. Turns out there was an oversight with some of the updated distance checking code that caused incorrect distance calculations mostly at world generation time, and for some calculations like cabin generation at world explore time. With this update, cabin generation will be fixed going forward in… | 20652835 | |
| Game update | Hotfix v0.11.12 Quick hotfix to resolve some issues with rendering objects and clouds in caves Fixes: · Fixed objects and the character disappearing when zooming in or heading deep into a cave · Fixed cloud shadow effects appearing within caves | 20597790 | |
| In-game event | Update v0.11.11 Here are some more fixes and improvements while the Q4 update is built behind the scenes! Check out the Terrain Tessellation graphics setting if you haven't already now that the performance has been greatly improved Fixes · Fixed black squares appearing on the terrain near snowy footprints or dug out holes when MSAA is enabled · Fixed shadow artifacts near snowy footprints when MSAA is enabled… | 20596478 | |
| In-game event | Update v0.11.10 More fixes and improvements in this update after a few great bug reports and feedback. Also took a stab at improving the stability of the co-op joining player experience after reports of chunks starting to disappear and not load after extended playtimes. Thanks everyone! Fixes · Fixed rare issue that caused certain chunks to not load or show up as a corrupted checkerboard of textures for co-op… | 20391356 | |
| Game update | Hotfix v0.11.9 Pushing out a small hotfix to resolve a crafting issue that came up relating to certain recipes Fixes · Fixed certain crafting recipes like fish meat from fish not functioning properly · Fixed cooking skill progressing too quickly · Fixed missing localization for new show skills/show health menu key inputs | 20199340 | |
| In-game event | Q3 Update v0.11.8 Hey all, as mentioned in the recent news post, the Q3 update will be a bit smaller today. Along with skills/proficiencies, there are a small number fixes and additions. Skills Skills are now finally in the game, showing up as a tab in the new "Status" window that combines skills with the existing injuries list as tabs. The skills will show what they affect in a tooltip when hovered over. They i… | 20198167 | |
| Community | Roadmap Updates Hey everyone, as September is coming to an end and after having a detailed look at where the game is and where it's heading, I wanted to share my short and long term plans for the game. Q3 Update The Q3 update will be a bit smaller than originally planned unfortunately. Aiming to still get skills/proficiencies out, but NPC survivors and glass blowing need a bit more time to get right as its a l… | — | |
| In-game event | Update v0.11.7 Here's another update with fixes and improvements! As always, greatly appreciate all of the bug reports and feedback over the past while. Work on the Q3 update continues but I will be putting up a quick post about this update and a revised roadmap for the rest of the year and beyond soon, now that there is a bit more clarity about where the game is and where it's headed. Thanks for being part o… | 20022276 | |
| In-game event | Update v0.11.6 Further fixes and improvements in this update! Things are starting to look a lot more solid. I've noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience! Fixes · Fixed fish that die in inventory losing their blight infection level · Fixed fish dying as soon as they are dropped · Fix… | 19531223 | |
| In-game event | Update v0.11.5 Hey everyone, back with another update with a bunch more fixes and enhancements. Thanks again for all the great bug reports and feedback! Hope you're enjoying all the new stuff! Fixes · Fixed bad collision check for triangular wall that was preventing it from being placed in valid spots · Fixed plant rope having a condition that is normally never observed but would be set to a low value when re… | 19448384 | |
| In-game event | Update v0.11.4 Bringing some more bug fixes and requested content in this update today. Improved roof building processes, and doors are finally here along with a nicer way to close doors/gates. Fixes: · Fixed roof pieces like rafters and clay tiles colliding with other nearby roof pieces, preventing placement · Fixed item and building placement not taking the current visible floor into account, making the gre… | 19360058 | |
| Game update | Hotfix v0.11.3 Quick fix for a new bug preventing you from exiting to the main menu in certain cases Fixes · Fixed exiting to main menu breaking the game state when you have an injury-related tutorial task active · Fixed a bunch of internal errors breaking injury processing if the game is loaded in a potential corrupted state | 19279997 | |
| In-game event | Update v0.11.2 Got a ton of new fixes, quality of life changes and various other improvements in this update for everyone, thanks to all the great feedback and bug reporting! Fixes · Fixed terrain flattening for building pieces tearing a hole in the terrain at chunk borders · Fixed foundation sole plate pieces not being rotatable · Fixed unbuilt building pieces losing their terrain flattening status on game l… | 19278513 | |
| Game update | Hotfix v0.11.1 Thanks for the reports and apologies for the issues that came up with the new update! Quickly fixed a few of the larger issues, with more fixes and stability to come Fixes · Increased interaction range of all interactions to match the recently increased "use" interaction distance. This fixes things like harvesting or igniting kilns not working properly unless you are closer · Fixed cave undergr… | 19231338 | |
| Major update | Major Update v0.11.0 After a bit of a delay, the Q2 update is finally here! Some big ticket features have been added as well as a host of various other fixes and optimizations. There may be a few things that have slipped through the cracks due to the extent of the changes so be sure to keep your previous saves to fall back on if there are fairly serious issues popping up. New Features Injury System A few injuries c… | 19224768 | |
| Community | Q2 Update Timeline Hey everyone, wanted to give you all some details on the awaited Q2 update. It's getting very close to completion but still needs a bit of time for polish, testing and final fixes. Given that Canada Day lines up with the end of this month (July 1st), I wanted to make sure an update this size has the time to be fully ready with minimal game-breaking issues, with resources available afterwards to… | — | |
| Game update | Update v0.10.3 Another set of fixes and improvements for the game! One fairly big change is a reworked sun position calculation across multiple frames to reduce amount of shadow "flickering" seen when the position is updated every frame. A completely new cloud rendering system was added as a result of this new sun position change to make sure the shadows continue to look right. Additions: · Reworked sun posit… | 18394033 | |
| Game update | Update v0.10.2 More fixes and requested changes in this regular update while work continues on some of the big Q2 update features! Additions : · Finally added ability to break up all large rocks/boulders with a pickaxe · Added new grass anti-aliasing graphics setting that greatly reduces "twinkling" of grass and other foliage as the camera moves around slowly. Note that this setting adds a decent performance… | 18118624 | |
| Game update | Update v0.10.1 Adding a few fixes and requested quality of life changes in this small update. As always, greatly appreciate your feedback and bug reports! Glad you are enjoying the recent big update! Really excited to see the rest of the roadmap fulfilled this year. Fixes: · Fixed ranged attack targeting in top-down mode - the target circle was behaving oddly when aiming higher than the character (ex. up a hi… | 17988997 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.