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The Last Plague: Blight›Events›Update v0.11.7
In-game event

Update v0.11.7

The Last Plague: Blight · published 12 months ago · build 20022276

All eventsPlayers around this dateRead on Steam

Here's another update with fixes and improvements! As always, greatly appreciate all of the bug reports and feedback over the past while.

Work on the Q3 update continues but I will be putting up a quick post about this update and a revised roadmap for the rest of the year and beyond soon, now that there is a bit more clarity about where the game is and where it's headed. Thanks for being part of this early access journey!

Fixes

  • Fixed case of no hostile creature spawning caused by loading a save while in an active game, where the loaded save is an earlier day than the active game. For example, playing a game on day 7, then loading a save that's on day 4. Hostile creatures would then not spawn for at least 3 days

  • Fixed positioning of held soft/hardened jars and pots

  • Fixed some buttons in the UI (ex. body part buttons in the health status window) overriding the ESC key behavior while focused resulting in all windows being closed and the main menu opening, instead of just closing the current active window

  • Fixed issue with roofs losing their "indoor status" (losing protection from rain/wind/storms) when removing a roof from rafters and and adding another roof back on

  • Fixed missing localization of the header in the health/injury management window

  • Fixed rain/snow appearing when in a cave

  • Fixed objects like young plants breaking the auto-pickup functionality when they are the closest object out of other valid pickup-able objects

  • Fixed stockpile placement colliding with lumber support beams underneath floors

  • Fixed build/repair/take-apart interactions using the held item's stamina cost when it's not required for the interaction, for example when holding a wooden shovel while building a stone floor

  • Fixed the "show discovery popup" gameplay setting not actually saving when it is disabled

  • Fixed the interactions list overlapping the mouse cursor and making it hard to choose a spot to dig when holding a shovel and hovering over the terrain (in top-down mode)

  • Fixed interactions list positioning when hovering over water to drink or fill containers (in top-down mode)

Additions

  • Bleeding-related injuries now result in blood drops on the ground when moving around with more severe bleeding causing more blood drops

  • Added rotating autosave functionality. If using autosaves, the game now keeps three separate autosave slots, saving over the oldest one each time the autosave is triggered

  • Added autosave when entering caves and an option to enable/disable this in gameplay settings

Balance

  • Reduced leech application chance when in water

  • Reworked calculation of "indoor status" for roofed areas so that they will be more protected from the elements in various roof/wall situations

  • Increased "indoor status" of area under lumber floor, it's not as much as a proper roof but can now be enough to block sunlight for mushroom growth with enough surrounding walls

  • Reduced speed of raft

Other changes

  • Added tutorial hints for first injury task to make the process a bit clearer

  • Adjusted polypore bandage tooltip to better describe its functionality

  • Reworked player map marker text sizing to be more dynamic and easier to read when zoomed out

  • Improved character idle animation when holding a wooden paddle

  • Switched rain particles to use world simulation so that you no longer see the particles "stick" to the camera's position as you run around. This has a slight performance impact however

More from The Last Plague: Blight

Other announcements

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Game update3 Aug 2026Update v0.12.7Got a few small fixes for everyone. Thanks for the great feedback as always! Fixes: · Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe list · Fixed NPCs still taking too many player items Improvements · Improved NPC pathfinding to avoid felled trees · Improved look of long distance LOD version o…In-game event25 Jul 2026Update v0.12.6 - Simplified Chinese, Performance & GraphicsHey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. H…In-game event30 May 2026Update v0.12.5Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird! Fixes · Fixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repai…