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The Last Plague: Blight›Events›Update v0.12.7
Game update

Update v0.12.7

The Last Plague: Blight · published 38 days ago · build 24535672

All eventsPlayers around this dateRead on Steam

Got a few small fixes for everyone. Thanks for the great feedback as always!

Fixes:

  • Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe list

  • Fixed NPCs still taking too many player items

Improvements

  • Improved NPC pathfinding to avoid felled trees

  • Improved look of long distance LOD version of trees to be more consistent with seasonality and cloud shadows

Performance

  • Reworked sky-based ambient reflection rendering to be a bit faster, improving the overall frame rate a bit

More from The Last Plague: Blight

Other announcements

All events
In-game event25 Jul 2026Update v0.12.6 - Simplified Chinese, Performance & GraphicsHey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. H…In-game event30 May 2026Update v0.12.5Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird! Fixes · Fixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repai…Community19 May 20261.0 Release TimelineHey everyone, It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version. After mapping out the story elements, various features and content, I'm now targeting Q1 2027 for the 1.0 release! The biggest goal for 1.0 is to make the Blight feel…