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The Last Plague: Blight›Events›Update v0.11.5
In-game event

Update v0.11.5

The Last Plague: Blight · published 13 months ago · build 19448384

All eventsPlayers around this dateRead on Steam

Hey everyone, back with another update with a bunch more fixes and enhancements. Thanks again for all the great bug reports and feedback! Hope you're enjoying all the new stuff!

Fixes

  • Fixed bad collision check for triangular wall that was preventing it from being placed in valid spots

  • Fixed plant rope having a condition that is normally never observed but would be set to a low value when recovering certain medical items. This would result in further crafted items like clothing having equally low condition

  • Fixed inventory controls hint popup being stuck on screen if you have the inventory open when dying

  • Fixed the medium-tier disinfectant's name so it's distinguishable from the strongest disinfectant

  • Fixed the "transfer all" context menu action not being available when interacting with a backpack placed on the ground

  • Fixed sleep window showing a large negative value for remaining fuel time when lying down near the cloaked figure's camp fire pit

  • Fixed lumber stockpile not stacking properly when there are enough lumber in the stockpile

  • Fixed stockpile layout of large stones and sticks to prevent floating

  • Fixed buildings like chests placed on multi-level floors not properly connecting to the floor. Now these buildings will properly hide when selecting a lower floor to show, and will be destroyed when the floor is destroyed rather than remaining floating in the air

  • Fixed instances of "floating" grass appearing the world when moving around the world quickly and/or with a slower computer that takes longer to generate all the grasses properly

  • Fixed certain building pieces like posts disappearing when built (but still interactable) in locations with very steep terrain (they were being tagged as being in the cave level in these cases so they would never be seen aboveground)

Additions

  • Added new injury type: lacerations. They are a more serious bleeding injury that require more urgent care

  • Added new injury type: concussions. These are applied after taking heavy damage and affect your energy, potentially causing a loss of consciousness

Balance

  • Greatly reduced garlic bulb/clove decay rate

  • Greatly increased durability of shovels and iron-tipped shovels. Existing shovels will be updated if they are close to 100% condition

Other changes

  • Increased visibility of selected/hovered dropdown list items

  • Added a warning when moving a lit torch to a slot that would extinguish it

More from The Last Plague: Blight

Other announcements

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Game update3 Aug 2026Update v0.12.7Got a few small fixes for everyone. Thanks for the great feedback as always! Fixes: · Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe list · Fixed NPCs still taking too many player items Improvements · Improved NPC pathfinding to avoid felled trees · Improved look of long distance LOD version o…In-game event25 Jul 2026Update v0.12.6 - Simplified Chinese, Performance & GraphicsHey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. H…In-game event30 May 2026Update v0.12.5Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird! Fixes · Fixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repai…