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The Last Plague: Blight›Events›Update v0.11.6
In-game event

Update v0.11.6

The Last Plague: Blight · published 13 months ago · build 19531223

All eventsPlayers around this dateRead on Steam

Further fixes and improvements in this update! Things are starting to look a lot more solid. I've noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience!

Fixes

  • Fixed fish that die in inventory losing their blight infection level

  • Fixed fish dying as soon as they are dropped

  • Fixed fish meat harvested from alive fish not being 100% condition

  • Fixed missing localization for body part buttons in the health status window

  • Fixed text in the buttons on each injury UI element overflowing the button bounds in certain languages

  • Fixed triangular walls not being able to connect with the bottom point of inner corner lumber rafters

  • Fixed the "transfer all" item action not respecting construction material requirement limits (would transfer more items than required for a building, potentially losing the extra items)

  • Fixed covered clay jar contents getting wet when held or dropped on the ground (not placed)

  • Fixed "add materials" button for building upgrades (ex. raft -> raft with storage) not doing anything due to a wrong calculation of current materials on the building

  • Fixed thick log -> short plank recipe not producing the stated amount of short planks (increase from 8 to 12)

  • Fixed "planted" versions of certain plants (with 4 stakes around them) being spawned randomly in the world

  • Fixed missing icon for melted pine resin in the journal catalogue

Additions

  • Added search functionality to journal catalogue

Other changes

  • Gameplay time text for saves is no longer capped to "100+" hours

  • Reworked placement of short planks sawed out of logs and thick logs to look nicer

More from The Last Plague: Blight

Other announcements

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Game update3 Aug 2026Update v0.12.7Got a few small fixes for everyone. Thanks for the great feedback as always! Fixes: · Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe list · Fixed NPCs still taking too many player items Improvements · Improved NPC pathfinding to avoid felled trees · Improved look of long distance LOD version o…In-game event25 Jul 2026Update v0.12.6 - Simplified Chinese, Performance & GraphicsHey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. H…In-game event30 May 2026Update v0.12.5Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird! Fixes · Fixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repai…