FPS Infinite
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
112 Sep 2026
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.18.7: Fix Valve Index vibration Updated Focus Engine to the latest, which fixes how haptics is handled. Haptics should be felt now when firing with the Valve Index controllers. | 8215373 | |
| Game update | v1.18.5: Fixes This should address rare crashing when leaving the options menu, more likely to happen with VR or corrupted options data · Custom FOV settings via DefaultResolution.txt should work properly when using fullscreen resolutions now · Fixed a rendering bug with the resolution pulldown menu when first clicked · Minor engine updates - Phr00t | 8031948 | |
| Game update | v1.18.4: Bug fixes, minor balancing & engine update Abilities should reset to level 1 now when starting new games, regardless of previous games played · Maximum capacity of weapons should now increase normally with level upgrades on new games (wasn't calculated or saved correctly before -- old saves will still function oddly) · Charge Shot balancing: it upgraded exponentially too quickly before and was overpowered. It now is a bit weaker and upg… | 7993132 | |
| Esports | 8089 Major Graphics Update | — | |
| In-game event | OpenXR + 8089's Trailer Released! Check out 8089: The Next Action RPG's trailer: FPS Infinite has been upgraded to the latest engine, which now uses OpenXR for virtual reality! Please use SteamVR as your OpenXR runtime, as it is the only one supported. This change comes with much better controller support. Performance and Vulkan improvements are included, too. v1.18.1 restores an error if your video drivers are old v1.18.2 upda… | 7424586 | |
| In-game event | Update v1.17.2: lots of fixes! FPS Infinite has been updated to v1.17 and includes an engine update and fixes. 1) Fixed the endgame timer to display the time correctly, instead of just 0:00 2) Fixed the mouse rotating unexpectedly when clicking different buttons 3) Fixed particles not rendering on Linux (got rid of the noparticles argument) 4) Improved position updates from OpenVR to reduce latency 5) Updated MacOS libraries… | — | |
| In-game event | v1.16.3: Fullscreen/Scaling Fix + 5089 Sequel Update FPS Infinite's engine was updated to Focus Engine v3.17.2, which includes a fix for Windows 10 scaling (should help setting resolutions and fullscreen modes when Windows 10 scaling is enabled). Various Vulkan rendering improvements are included too, which may get rid of any remaining very rare crashes. v1.16.1 fixes music skipping, particularly near the end of a track. v1.16.2 improves troubles… | — | |
| In-game event | v1.15.21: Linux Fix + 5089 Sequel Testing Ramping Up! If Linux has issues rendering particles, they should now automatically disable themselves and not require the "noparticles" argument. If you still have issues, or have new issues, you may have a distribution with an old libc6 version (like Debian). Use the "beta" branch called "old_libc6" if this is the case. I updated to SDL v2.0.14, which requires more recent libc6. 5089's sequel is making so… | — | |
| In-game event | v1.15.19: Performance + VR Control Fix + 5089 Sequel Update FPS Infinite will now use .NET 5 on Linux and Mac (please let me know your experience!), which should help performance and long-term reliability. Other engine improvements include Vulkan updates (memory allocation) which may help some AMD systems particularly. 5089's Sequel: Join Discord Here 5089's sequel recently received an internal visuals update and the story is being written. New testers… | — | |
| In-game event | v1.5.11: Fullscreen fix + OpenVR update + 5089 Sequel Testing Users were reporting fullscreen crashes and freezes, which upon investigation looks related to Windows 10 display scaling. This update should address the crashes, but depending on your scaling settings, you may still notice some odd behavior -- I recommend disabling the Windows 10 "fix blurry apps" option if you have scaling enabled and want to use this game fullscreen. OpenVR has been updated… | — | |
| In-game event | FPS Infinite v1.5.1: Graphics Update + New VR Comfort Mode FPS Infinite has been updated with improved water and fog shaders, Focus Engine v3.10.1 and a new VR comfort mode. I removed the "teleport" VR mode, which didn't fit the genre and had its issues. Instead, a dynamic field of view reduction system is put in its place to manage motion sickness. It can be enabled in Options. If you had VR Teleport movement enabled before, this new Comfort Mode will… | — | |
| In-game event | FPS Infinite v1.4.24: Vulkan/lockup fix + 5089 Sequel Update The engine that drives FPS Infinite (and 5089's sequel) has been updated -- this includes some performance improvements and a Vulkan rendering fix that should address flickering (which was worse on some hardware). 5089's sequel is under heavy development and much has been already done: open-world generation, combat, item programming, questing... certainly more content and polishing is being wor… | — | |
| In-game event | Engine + 5089 Sequel Update FPS Infinite has been updated to v1.4.9 and includes an engine update (Focus Engine v3.8.3). This engine updates to OpenVR v1.12.5 (latest) among some other stability and performance improvements. 5089's sequel is making great progress! Come see early screenshots, be considered for testing (where you can get a free copy of the game) and more @ v1.4.10 updates to Focus Engine v3.8.4, which adds… | — | |
| In-game event | v1.4.8: Engine Update Updated FPS Infinite to Focus Engine v3.7.6. There have been a bunch of changes "under the hood" which should result in better physics and performance. If you notice any oddities, please let me know! | — | |
| In-game event | v1.4.7: VR, UI Updates & 5089's Sequel Added an ammo counter to the held gun (missiles etc.) · Fixed shield and damage screen indicator in VR · Increased the shield and damage indicator effect · Fixed game summary screen in VR · Engine update with minor performance improvements 5089's sequel is well underway! See early screenshots, share ideas and be considered for testing @ | — | |
| Game update | v1.4.5: Bug fixes v1.4.4 & v1.4.5 changes: · Fixed a crash when grabbing ability upgrades with the grappling hook · Fixed a map bug in VR when being directed to look at special locations · Fixed UI elements being cut off at certain resolutions · General backend engine updates · Shouldn't get stuck after upgrading an ability in VR Also, please join Discord to talk 5089's upcoming sequel and be considered for test… | — | |
| In-game event | v1.4.3 Update & Discord for 5089's Sequel v1.4.3 Changes: · Fix a crash when pressing "V" in the main menu · Fix for VR joystick / touchpad swap option · Update SDL to v2.0.12 across all OSes · Update MoltenVK library on MacOS to latest · Fixed a flickering bug on some hardware and drivers · Added a command line argument "noparticles" (without quotes) to bypass particle rendering, which causes crashes on Linux when using MESA drivers ·… | — | |
| Game update | v1.4.1 Bugfix v1.4.1 is a small hotfix to try and fix crashes reported here: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.