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FPS InfiniteNewsFPS Infinite v1.4.24: Vulkan/lockup fix + 5089 Sequel Update
In-game event

FPS Infinite v1.4.24: Vulkan/lockup fix + 5089 Sequel Update

FPS Infinite · published 2 Sep 2020, 18:07 UTC

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The engine that drives FPS Infinite (and 5089's sequel) has been updated -- this includes some performance improvements and a Vulkan rendering fix that should address flickering (which was worse on some hardware).

5089's sequel is under heavy development and much has been already done: open-world generation, combat, item programming, questing... certainly more content and polishing is being worked on. Check out screenshots and be considered for early testing on Discord @ https://discord.gg/k6pG5H5

v1.4.23 fixes a lockup when hitting buttons during pause in fullscreen.

v1.4.24 fixes all of the spots the same type of lockup above could happen (e.g. upgrading items)

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Game update13 Jan 2024v1.22: VR Fix (and latest Focus Engine)v1.22 is a minor update, bringing the underlying Focus Engine to v4.14.8. This should fix validation VR errors on startup, among possibly other minor performance issues. This is my first update pushed on a new computer, so hopefully everything went fine :-D I hope everyone is doing OK and thank you for sticking around :-) - Phr00tGame update25 Apr 2022v1.20: Fix world generation consistency for same seedsI found a problem in world generation, similar to an issue I had with 8089, that caused consistent seeds to not be generated properly from world names. Now overall maps should be the same when using the same seed, which is particularly important for speedruns. Enemies, blocks and "tree" limbs will still be different for each map, as these are random small variations. - Phr00tGame update14 Apr 2022v1.19: Faster Runtime (NET6) + Minor UI fixesUpdated to the latest Focus Engine, which now runs on .NET 6. This should improve performance. It also includes the runtime, which should improve future compatibility · Minor fixes to the resolution pulldown UI & restarting the application when something different is selected · Other minor improvements related to the latest Focus Engine update (some smoother intro animations etc.)