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FPS InfiniteNewsFPS Infinite v1.5.1: Graphics Update + New VR Comfort Mode
In-game event

FPS Infinite v1.5.1: Graphics Update + New VR Comfort Mode

FPS Infinite · published 7 Oct 2020, 20:24 UTC

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FPS Infinite has been updated with improved water and fog shaders, Focus Engine v3.10.1 and a new VR comfort mode.

I removed the "teleport" VR mode, which didn't fit the genre and had its issues. Instead, a dynamic field of view reduction system is put in its place to manage motion sickness. It can be enabled in Options. If you had VR Teleport movement enabled before, this new Comfort Mode will be enabled already.

5089's sequel is just starting very early, alpha testing! You can see their screenshots and feedback, and be considered for testing yourself as testing expands. Join us on Discord @ https://discord.gg/4quab2d

v1.5.1 is a small engine update to capture more errors and improve UI rendering above very close objects.

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Game update13 Jan 2024v1.22: VR Fix (and latest Focus Engine)v1.22 is a minor update, bringing the underlying Focus Engine to v4.14.8. This should fix validation VR errors on startup, among possibly other minor performance issues. This is my first update pushed on a new computer, so hopefully everything went fine :-D I hope everyone is doing OK and thank you for sticking around :-) - Phr00tGame update25 Apr 2022v1.20: Fix world generation consistency for same seedsI found a problem in world generation, similar to an issue I had with 8089, that caused consistent seeds to not be generated properly from world names. Now overall maps should be the same when using the same seed, which is particularly important for speedruns. Enemies, blocks and "tree" limbs will still be different for each map, as these are random small variations. - Phr00tGame update14 Apr 2022v1.19: Faster Runtime (NET6) + Minor UI fixesUpdated to the latest Focus Engine, which now runs on .NET 6. This should improve performance. It also includes the runtime, which should improve future compatibility · Minor fixes to the resolution pulldown UI & restarting the application when something different is selected · Other minor improvements related to the latest Focus Engine update (some smoother intro animations etc.)